Kotor Melee Build - Blaster builds are so op : r/kotor.

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You basically have to go for sneak attack and stun to do good damage with this build, and even then it isn't as OP as a good melee build. Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Good Melee and ranger characters stats? Our Community is 20 Years Old! roughly one third of the damage output for a high-damage melee build is still from STR, like in the original KotOR. The combat system in kotor works like this, you throw a dice (of 20 faces) and if you have 20 your attack will be always a success, but if you. Strength is generally better for offense and melee damage, Dexterity. With this build, I wanted to do a couple of things that I haven’t done in a KOTOR build before. Her extremely high DEX probably tilts toward an elusive melee build. I'm not too well versed in KOTOR 2, but for KOTOR 1, here are the stat spreads I'd do for a melee focused build (Soldier/Guardian): Light Side. but she can be effective at whatever she's built for, and is an opportunity to do a different lightsaber melee build than just "hit really hard". Your favorite ways of building Canderous? KOTOR 1. For the remainder of the game, your. Increase dex and wis via equipment. And to get the most damage possible, keep upgrading your lightsaber every so often. Finesse: Melee Weapons applies to both melee weapons and lightsabers while Finesse: Lightsabers only applies to lightsabers. I never tried a blaster build in KOTOR 1, it always seemed like their damage capped out at around the low 20s. Any powers after that depends on your needs for crowd control, buffing, healing etc. It's viable, but you're right in that you'll be missing out on a powerful weapon in your arsenal. For ranged weapons rapid shot is always the best option, with or without force speed, regardless of intelligence, number or type of weapon. Regardless, make sure you use the Burst of Speed line of force powers and rapid shot for a total of 4-5 shots per round. Stealth Based Short Range Medicine Roles: Close - Mid Range Damage Dealing, Healing, wields scattergun Sawbones - The Scoundrel patches his allies up using whatever medical. Jul 29, 2018 @ 7:27am I suppose thats a thing. small farm houses for rent near me Anyway, defense (and dex) is better and better the higher it is relative the enemy attack, ie: having 30 defense vs 10 attack means a 95% reduction in damage and immunity to critical hits. Class: Soldier Lvl 2/ Guardian Lvl 18. How I made Big Z useful by turning him into a melee monster. Playtested on highest difficulty to assess their viability, do note that companion preferences can vary based on your PC build. For Kotor 1 late game the Bargwain Assualt blade does like 3 to 4 more damage iirc. Share but it really isn't necessary. The two also have large amounts of health for soaking damage. Hey everyone, I recently completed a KOTOR 2 Light Side playthrough, and I was thinking of doing a Dark Side playthrough. ) You can re-use one of these textures in your own …. Get her Improved Toughness, the highest Rapid shot feat, and at least Improved Two weapon Fighting as a Scout. It trades a bit of debilitating power for even more melee damage. If you do it right, he can actually be a pretty solid tank. Actually, I enjoy blaster builds far more than lightsaber ones. I pushed STR for every attribute bump. My tip is to not advance your level above 8 until you can get your Advanced class (its right after the first planet). Can't help much with skills here as Repair is not a class skill for Scoundrel/Guardian. Build your stats so that you only need to focus on 1 when leveling. Sith tremor swords, no question. makes putting a stat at 15 worth it, you will gain 5 more points to allocate by. Unsteady targets have their melee and ranged accuracy reduced by 5% for 45 seconds. Lightsaber sounds are replaced with more movie-like versions. I've been wracking my brain trying to figure out a good build for what I plan to play as but I just can't figure it out. This will maximize the number of feats you’ll get while also allowing for a decent number of force powers. Str 16, dex 10, con 14,int 10, wis 14, cha 12; all level ups to str. Does not affect Defense, but an obvious choice for a character like this. damage is guaranteed on an attack roll; with dex you get +defense, but is subject to RNG, AND: + reflex save. Even when you get it, Dexterity’s advantage s much. If you have the skill points, get a little stealth and use your sneak attack but I repair and persuasion are going to cost you a lot. Though it will restrict the use of your force powers, get those armor feats! Kyler J. Kotor is not a tough game, and K2 is even easier beyond the first couple levels. Sylarclone•37K views · 33:11 · Go to channel KOTOR: Ridiculously overpowered melee build. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The. Force powers in general are OP in both games, so IMO the strongest late game builds for both involve Consular with relatively high wisdom. It's character-driven, with a focus on allowing gamers to create and. Here is the initial build: Scoundrel 7/Guardian 13. Visit a workbench and upgrade your weapons. All of the values here are average damage. All attributes should be even …. The normal strategy for a Two-Weapon Fighting build is high STR. Levels, 5/15 Soldier/Consular will get you an optimal mix of feats/force powers, get 2 weapon fighting, toughness, implant level 1 or your preferred combat feat if you don't want power attack at level 3, then 4/5 get improved toughness and improved 2 weapon. Construction of the Titanic began March 31, 1909. However, many people are unaware of the benefits. Since we are using ranged weapons for this build, There are many good melee weapons in the game, and some can come close to being as powerful as finely crafted lightsabers. Sure, you could balance your lack of skill in certain areas with. Implants 1 & 2 are free by level 4, and Jedi Defense is awarded at class change. Any help would be appreciated in regards to stats and stuff. KotOR 2 - Need Consular/Weapon Master build. geoscience quizlet All other decisions are just 'flavors' of one of these. Guardian is the best at lightsaber combat due to getting the most feats and the highest attack bonus. As you are not investing into STR in the beginning, there is reason in taking Finesse: Melee Weapons earlier than advancing the Two-Weapon Fighting line if you wish. Includes stats priorities, gearing and utilities builds, abilities priorities and tips! This is an in-depth SWTOR 6. Star Wars: Knights of the Old Republic can be a tough game to understand if it is your first time playing through it. It's meant to be a skill based class with a mix of melee and force value and high defense. STR modifier adds to damage and hit chance for melee (including lightsabers. In addition, thread OP wanted a melee build instead and they did not want to rely on Battle Precognition running off WIS. My experience below was as a light side Sentinel -> Watchman (both genders), and with Restored Content Mod. Edit: If you want a more detailed response that includes lists of feats and bonuses. The first game is easy enough that I usually just roleplay with the party and equip whatever type of weapon best fits their character/whatever weapon they have the most initial feat specialization in so I can use the rest of their feat points to empower them in other ways. Kotor Tool KotorBlender Use of Mod: Do not upload to any other file hosting sites without my permission (like NexusMods, GameBanana, etc. The most overpowered build in the game is generally considered to either be Sentinel/Consular->Weaponmaster/Marauder or Consular->Assassin/Watchman. sherman tattoo shops On high recharge this build is a PBAoE monster. I recommend the "Character Build Suggestions" section in the …. If you haven't used the D20 system before it's going to be hard to explain. Depends on how you build your Sentinel. Now that Aspyr has announced a forthcoming remake of the initial title in the series, fans both new and old are flocking to …. Feats: Master Two weapon fighting. This one is a crystal, and it's a good thing there are two crystal slots in crafting a. By the time he was a Jedi, I had him dual-wielding sabers and he did great. Malak's maximum fort save is 58 on a natural 20 before you hit him with Plague. My ideal darkside build: Scout 5/ Consular 15: decent feats, will be top heavy with powers once you become a Jedi. As for Juhani, just make sure that. The problem being that you don't really get enough buffs to justify force-only in Kotor 1. Let your non-Jedi companions have range abilities. Edit: if you intend to use her on G0-T0's yacht to rescue the Exile. This mod will change sounds of lightsabers and other melee weapons. First playthrough build for KotOR 2. Scouts get the best skills and the Implant feat tree, but. Aim to get 20 natural Strength by level 20. IMO: The Mandalorian Disintigrator is the most powerful pistol when fully upgraded. This build takes Toughness and Improved Toughness early, to make up for the lack of armor. I could move them up if I find out I really need them. Both probably aren't very good for reference, as most people probably fall somewhere inbetween. Also why using a rifle is good because you won't have to incur attack penalties. More damage per hit (2d10, vs 2d8 for regular) All hits get the same crystal bonuses. 0, BioWare introduced extremely powerful new. boston terrier puppies sc Then I tried dual melee and I found that she missed too many attacks. Also, scoundrel/consular is great for force powers, but vp and feats sucks, Guardian offset scoundrels weakpoints. The only real downside is 8 less HP and 1 less base attack bonus but it's well worth it. He benefits from the melee weapon finesse feat, since his DEX is higher and investing most of his points into DEX is your best bet. Feats and effects mod is restricted to maximum Defense bonus 10 and the sum of Armor and Max Dexterity Bonus is always 9, so maximum Defense bonus 19 can be granted with any armor (although the Force powers required to maximize feats and effects are restricted by armor, so they'd need to be used. My 2 builds I found the most fun to play with in kotor 2 was for once an Intelligence build with an "eddy murphy" portrait were I could craft just anything and do every dialouge check I wanted (with a bit of wisdom too) and an marauder "malak" build were I obtained malaks armor, had a breathing mask to simulate his jawprotesis and fought with a double bladed …. Obviously it's somewhat subjective, but I'd have to say Melee Guardian for Kotor 1 and Force-User for Kotor 2. IIRC the best possible build was starting as a Consular for the best starting ability and getting two force powers per level up. The final boss's fortitude save is 39-58, which can be lowered to 33-52 with plague. A sample melee-focused build for a Jedi Sentinel will look like this: STR 12 DEX 12 CON Star Wars: Knights of the Old Republic 2 - The Sith Lords is available now on Mobile, PC,. Heavy armor with calos armor gives immunity to mind affecting so. Consular would probably make for an easier endgame however, as there's lots of points where you're solo and a handful of powers. For this first character I'd like to go light-side melee, maybe for a second playthrough I'll go dark-side ranged. You of course have your unique crystal which you get on Dantooine which you should be always be using since it's probably the best in the game. To me, being able to use both offensive force powers and dual sabers effectively is worth the trade-off. However, it’s important to understand the costs associated with building a deck before you start. After investing in Empathy, Gear Head, Melee Proficiency, Light Armor, Conditioning, Toughness, and Two-Handed I'll be able to pick five more by level 13 - so I'll be able to pick Flurry and max my two-handed and probably Flurry by level 13, and possibly pick up another +2 in Repair via Gear Head, or the +2 retroactive in VP with Toughness II. itunes download 64bit -- HUGE thanks to my newest channel member - cmdrshprd - Meatbag More of a "Build Insights" video, but just some tips and things you might consider when crea. Improved energy resistance (2 powers) would be amazing as this buff is too good to pass up and probably force drain for the end game captive Jedi. In addition, damage dealt by Blade Storm is increased by 40%. There are extremely good approaches for both. Always melee; lightsabers hold more modifications than blasters. The sword is famed for being as twisted and corrupted as its former master, and offers a unique fire damage effect rarely seen on any other weapons. A build, designed to take down Malak in a single turn. Meaning 50% of the time you are getting a crit. I really enjoy the melee battles in this game so I would like to enjoy it as much as possible. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* If he plans to eventually do both LS and DS and also both melee and force builds, I'd save. dupont base coat clear coat IMO 2 extra points to DEX are better than 7/8 skill points but it's up to you. Max out critical strike dual wield heavy armor and implants. Repair goal is 17 (buffed), to max out HK-47. One of the key components of establishing an. DEX 16 (+5 level ups) : boosts Stealth rank, and needed for lightsaber To Hit. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* then just switch to Rapid Shot once you have enough feats or Flurry if you chose to build her. If you want more details on how to develop these party members, this guide has good builds for both of them. It's optional, the game offers enough choice that a ranged build works, that being said, Jedi are usually a melee oriented build, but ranged is possible and fine, as long as you've got someone up front holding stuff off. [You have become a Prestige class and taken your first steps to learning the higher mysteries of the Force. KOTOR Builds Scout (4), Consular(16)-----My favourite KOTOR build. This makes you a very versatile and balanced character. You have a feat that lets you use DEX bonus instead of strength for attack with melee weapons. HUGE thanks to my newest channel member - cmdrshprd - Meatbag My interpretation on how a Jedi Sentinel could be built. Well then what's the best build for a double. Though as far as crystals go the Kaiburr crystal (+3 con, wis and regen) is the best for a caster build, and the Ankarres Sapphire (+1 dex, +2 str and regen) for a melee build. Yes but if you want your main character to use sabers, you can always build another member of your team to be one. This means that for example, a character starting with 14 STR using the vibrocutter will have 4 more damage (equivalent to 2x Weapon Specialization) than a 8 STR one. I hate to give such a political answer, but it's true. matthew b roberts wikipedia blackhead popping youtube A pair of mandalorian disintegrators wipes out everything. Sneak Attack is easier to trigger in melee range. If you max out STR, you can easily have close to +40 attack and close to 50 damage in your main and off hand. This is a catalog of stand-alone guides to the Best Solo Builds for each Combat Style (Class) in SWTOR! They will teach you how to optimize your character's skill trees, gear and playstyle to have an enjoyable experience playing solo! With the launch of Game Update 7. The standard builds are 4/16 Scout and 5/15 Soldier. Trying to play without party members (whenever possible) can also be a nice challenge. I wanna play through the game as a light-side melee attacker and I was looking for your melee build recommendations that hit like a truck, in terms of pure damage output with a lightsaber. Hey guys i am writing this guide to creating your own Star wars: knights of. Unforseenaction 13 years ago #4. I ran blasters only on a Jedi Consular/Watchman with the full Precise Shot feat line. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*. INTELLIGENCE and CHARISMA - 14. A strength focused build does about 40-50% more melee damage than a dex build, not 10. There are many builds that are capable of completing KotOR with ease. Pre-engineered buildings are cost-effective solutions for nonresidential spaces including warehouses, hospitals, bar. Stats go as follows: Strength - Chuck points into this if you want to do higher melee damage. Guardian gains 1 point per level with either 8 or 10 INT. Like the above build, he also relies on Lightsaber Finesse for melee attacks. I can't build your character for you. Revan was not a stupid man, adept with machinery and computers. If you're looking for the class and build that is going to get you the most out of KotOR II then you need not look any further than the Jedi Consular. You know that dual-wielding single sabers will let you reap the benefits of attribute bonuses from four crystals instead of two, right? I'm sorry but you haven't even got the 'dark jedi master robe' and you're using knight variant and calling it 'the most powerful build', i dont understand people like you. Just reload a previous save and make yourself a character you will enjoy. starts off having to use blasters due to the lack of any strength. The original Star Wars: Knights of the Old Republic was first released in 2003 by legendary western RPG developer BioWare and has since become one of the most beloved aspects of the old Legends continuity. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Best build in the game. Requirements:Jedi GuardianSith MarauderDark side characterqixoni lightsaber crystal. Convert at level 8ish, and your sneak attack bonuses will do a lot of damage throughout the game. You'll want to aim for a melee rather than ranged build with him though. On my first playthrough, I was amazed with the sheer power Zaalbar had on Taris against the low leveled mobs. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 8 average damage, but very appealing if you want to roll high. Table of Contents: Introduction to Sharpshooter Gunslinger. If you are a millennial without a credit score you are not alone. Companions guide, highest difficulty & min-max approach. Good idea coming here for build advise. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming. With the amount of FP and how strong DS powers are, marauders are going to have more melee damage while having decent FP for powers. This is my favorite build that I`ve created so far. Dueling with a single saber (+Jedi defense and your armor) make you reaaallly tanky. In today’s digital age, having a strong online presence is essential for any business or individual looking to reach a wider audience. Unlike KOTOR 2, lightsabers use your dexterity modifier for your attack rating automatically if it is higher than your strength - hence why this build requires no strength. jay ok funeral homes I was asked several times when the chosen one for the dark side. "Star Wars: Knights of the Old Republic" is a popular video game set in the Star Wars universe, developed by BioWare and released in 2003. Ranged or melee is up to you with this build. Here are my ideas for a LS consular build. Here is why: Feats are more important in KOTOR, Skills are far more important in KOTOR II. 10 The Scout Is A Good Starting Starting Class. Worth noting that in the rest of the Legends canon (which is everything that was. For attribute allocations, I would. Wisdom is still very important to make sure you're open to making sneak attacks. A new, automated technique for building 777 fuselages could be implemented within a few years at the airplane-maker Boeing, the company announced today. With recent updates, any blaster class in The Old Republic can now select any blaster combat style. Also less damage for Juhani and Jolee once they get into melee. KOTOR Build: The Duelist Tags: #Albino KOTOR Back to Topics. STR: 11 DEX: 16 + 1 AP = 17 CON: 14 + 1 AP = …. The Finesse: Lightsabers feat actually does nothing (or, well, something redundant at best) as a result. 2d12 physical (no enemy has a shield for physical) crits only on 20s. For feats, aim for weapon profiencies, Empathy and the like. Progressing steadily through Kotor 1 with my Heavy Weapons build got me thinking, there are so many more options in these games I haven't tried! The one that stuck out the most? A build based on melee combat and crowd control powers, using robes and a single vibroblade (or well, a suitably stronger upgradable sword-thing). Here is a DEX-based melee tank version of Visas. It is also an incredibly powerful tool for building a strong personal brand. Workbench: Melee weapon upgrades are one of three types: grips, edges, and energy cells. (This is fairly easy to do) Once you’re done with all of Telos, head straight for Nar Shaddaa. KotOR1 Scoundrel Jedi Guardian Heavy Melee Build. When playing a melee warrior, you want FEATS, and Soldiers get them--Two-Weapon Fighting/Dueling, Implants, Toughness, Flurry, etc. STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ Since you can get finesse melee at level 1, a dex build is viable right from level one and if you start with 14 dex you can hit thinks easy on PEragus with a vibroblade. (You won’t do more damage because it doesn’t add DEX bonus to damage sadly, but you will hit as accurately as with blasters. I am just stuck trying to come up with a solid build. That is literally my favourite class in kotor 2. Finesse: Melee Weapons may also affect lightsabers, but it does not affect unarmed combat. Only downsides are his lack of skillpoints (pumping Treat Injury is the most sensible. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* only reason to pump points into strength is doing a heavy armored melee build, since you will. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars. DEX modifier adds to defence and hit chance for ranged weapons (blasters,) and lightsabers if it's higher than STR. The problem that arises with blasters is that while you gain more powerful types of melee weapons and lightsabers in the midgame and lategame, you really never find any particularly stronger blasters. Build is self explanatory, pump wis, get good powers and dominate (storm/kill/wave (maybe whirlwind)/insanity/heal and buffs for PC (valour/speed) through the chain as well as barrier and energy resist are the important ones). Beam Gem Lens: +1 Energy Damage, Keen – double critical range. If you want a good melee character, you should take a pure strength build with duel and make it darkside to wear a good armour while gaining a +attacks from a rage and form. What can we do to improve this?” An example of unconstructive criticism is:. Dexterity is good for defense, constitution for more health. Since Sneak Attack IX gives her a range of 9-54 SA damage, regardless of whether she's ranged or melee focused, you should always try to increase her Attacks Per Round. Powers: master speed, improved energy resistance, death field, Force storm, dominate mind, advanced throw. It isn't available to player characters without cheating, but opening the console and entering giveitem g_w_lghtsbr06 only gives a lightsaber with the label, description and appearance of Malak's Lightsaber: this lightsaber with all its. Zaalbar can get away with deferring damage-focused feats due to his incredible STR and nice selection of starting feats. Are there certain planets/missions that you use certain. Personally I think the game is easy enough you can beat it with almost any type of build. So Soldier is 5% more accurate and very slightly tankier, Scout gets a lot of very minor advantages elsewhere. Skills: repair to 17 total for hk repairs, bank the rest until persuade is a class skill , then. Jun 26, 2021 · Here are the 3 best Kotor builds. I am thinking scoundrel into guardian for the sneak attack combined with lots of health and feats. Don’t bother “saving” levels with this build; get as many levelups in Scoundrel as you can before going Consular. Meh, this would have been a one shot kill if you went melee. If you start soldier I believe you get the most feat points, bonuses to melee combat and HP, which is probably ideal for the kind of character you are making. This file details some considerations to make for a Juhani build, and may eventually contain a few Juhani builds from different playthroughs. Since there is no finesse for unarmed combat, Strength will always determine your attack and damage bonuses. A strength focused build does about 40-50% more melee …. STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ True, one or two might live long enough to land hit or two, but you're still taking far less damage than melee build would. IMO, for Kotor 1 it's Soldier/Consular with 2 weapon fighting, force speed, and wave/stasis field/destroy droid/insanity. I find that Stealth is only slightly useful in a solo play through and almost useless otherwise. Melee or ranged, one weapon or two, it's your choice. A sample melee-focused build for a Jedi Sentinel will look like this: STR 12 DEX 12 CON Star Wars: Knights of the Old Republic 2 – The Sith Lords is available now on Mobile, PC,. It's worth noting that Class Skills cost 1 Skill Point to increase, while Cross-Class. By far the best sneak attack synergy in KOTOR 1 is with Force Jump. The melee feats to select in KotOR II also depends on your prestige class due to the lightsaber forms. Inner Strength is a truly awesome power, reducing all damage taken by a certain percentage, which tops out at 15%. Bear in mind, I've never gotten farther than Telos with RCM, as I had a tendency to play a certain MMO instead last time I was feeling the KOTOR urges. This will make you nearly invincible in melee range if you have Improved Toughness. 0 Concealment Operative Guide (DPS PvE) for beginner players and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds, Tips! The guide is up-to-date for Patch 7. Since you used Consular/Watchman which focuses on Force Powers and skill checks, this build goes the other way by going melee while keeping up enough skill points. I've found Insanity to be the most useful debuff, as enemies tend to have lower Will saves than Fortitude (Stasis Field/Destroy Droid) and Reflex (Force Wave), and Insanity lasts. If you plan to couple HK with Mission and utilize Mission's sneak attack, your best bet would be Stun ray + Disruptor, since the stun ray stuns organics, the disruptor stuns droids and also damages shields. Oct 7, 2018 · To build your fellow Mandalorian war veteran right, you need to do a little thinking outside the box. pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base". It's pretty fun to play someone who has to use shield items and demolitions from time to time. There are many uses for steel buildings including agricultural, industrial and residential purposes. Scout gains a feat at level 5 and 7, and Implant 3 at level 8. Kotor 1: Scoundrel into Jedi Consular. On dual wielding: You need to prioritize taking “two weapon fighting” feats to dual wield and you should not dual wield at …. To win a war, we must defeat the enemy. Start building him towards two weapon fighting. First we'll look at SPECIAL point priorities then get into the individual. Thanks for advice on weapons though. It isn't available to player characters without cheating, but opening the console and entering giveitem g_w_lghtsbr06 only gives a lightsaber with the label, description and …. oriellys spartanburg sc If you build a Scoundrel Consular right you get a great combo between a melee and force that tears through enemies like nothing. KotOR I's layout is such that you only need to focus on one key attribute while keeping the others decently balanced. Strength is one of the least important skills when it comes to the Consular. KotOR is one of the few games out there where winning isn’t the best part. Note that Finesse for Melee Weapons implies Finesse for Lightsabers as well, though you can gain Finesse: Lightsabers from an in-game conversation midway through the game. KOTOR melee scoundrel/sentinel build. Frees up the points for other stuff. The most useful skill for combat oriented classes, this will make medpacs more effective. In the case of two Baragwin Assault Blades, that amounts to: 96-216 Damage per turn 50% of the time. The Scout class is the best way to diversify the player character's. The game is too easy to have a 1 top build, after all this isn't Dragon Age. He has a fairly high starting Strength and Constitution, so he'll be more effective with melee weapons and can tough out a few hits as well. Elder Scrolls and Fallout community: character builds, lore, discussions and more. For Kotor2, you might want to see my Atton, Bao-Dur (gameplay video) and T3-M4/Droid builds. Your first two feats are the Repair & Demolitions as class skills. Looking at my build, above - Engdame Strength of 26 for a +8 bonus Melee Specialization for +2 Bacca's Blade unmodified give an AED of 9 physical and 4 energy, for total of 13 Upgrading gives another +2, and massive criticals, which I'm not going to bother figuring out, as we're already at 25. With base 17 Strength, you can still get up to a +15 modifier, while also having +8 modifiers for Dexterity, Constitution, and Wisdom, a +5 Charisma modifier, and built-in Immunity: Mind-Affecting. This post is clearly in the context of the main character so melee feats are preferred but obviously if you're building a ranged character get the ranged feats instead. I didn't think that anything could possibly top my previous LS build but i feel that this one is even better in my opinion. Her key attributes are: dual wielding, mobility and the use of telekinetics. Force Kill's DC is 5 + level + 4 consular bonus + WIS mod + CHA mod, which is 48 with this build. 0 Class Guides for PvE and PvP for the Legacy of the Sith Expansion, ordered by Combat Style and Discipline! In SWTOR 7. This build is also fully capable of simply dueling the final boss in melee and winning. It may seem obvious, but there's a big difference between ranged and melee combat. The two best general blasters are the mandalorian heavy blasters which drop off of Calo Nord, which do an average of 9. Feats, Mater two weapon fighting (3 feats) Master critical strike (2) feats, Improved Melee. However, SHORT lightsabers are. This file details some considerations to make for a Kreia build, and may eventually contain a few Kreia builds from different playthroughs. To reach 19 buffed you need 13 ranks of Persuade, +2 from Charisma and +4 from buffs. Get INT to 16 by level 8 and leave it there (you will get 6 skill points per level and unlock Intelligence dialogue checks). ====================== Continuing the tradition of KOTOR I, Canderous comes with stats suitable for melee combat and feats mostly for ranged. Class: Guardian or Sentinel -> Weapon Master/Marauder Attributes: At least 18 Constitution and at least 10 Strength and Dexterity. I don't find strength all that useful compared to. So if you're going for a Sith Marauder maybe consider starting as a Consular to take advantage of Force Focus and the additional skill points. Using a weapon that says its balanced in the off hand, in your off hand will help offset the dual wielding penalty, and having a high strength (or dexterity, when using lightsabers) will also help offset the penalty. The simplest starting stat build is five 14s and one 8. I know Finesse: Melee Weapons works for both types just fine due to the glitch. STR will only help melee and lightsabres. The Jedi Sentinel class is advised over the Guardian because the game values skill checks. Did it on my last playthrough, pretty much could wipe out entire groups of enemies with the force, I enjoyed it. You could build Carth up to be a melee combatant instead, but Canderous and Zaalbar have better Strength scores, and there is no Weapon Finesse Melee Weapons feat in the first game, meaning that Carth’s 16 Dexterity largely would go to waste. It is also an excuse to revisit some of my less utilized playstyles. Hopefully you find this helpful!- Huge thanks to my newest channel me. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Any melee build suggestions that are strength-oriented? upvote. Not worth your main character’s investment. This one was recommended based on dex. The Genoharadan blade is very good. For Powers Atton has low Wisdom, I say don't focus on offense powers. It might be a little bit harder, but it shouldn't get to the point where your dying much more than usual. It is a good build, especially for a 2nd playthrough. But a double blades saber really puts out the damage and dual sabers allows you to stack multiple crystal effects. Charisma adds modifiers to your rolls in force powers/feats, and persuasion during dialogue, but the persuasion is sort of irrelevant once you have to affect mind/dominate mind force power. Here's some napkin math using OP's build vs. If you do not have the Weapon Focus: Melee Weapons feat, then Enhanced Energy Cell Mk IV (+2-12 Energy) which requires 32 Computer Use is an acceptable substitute. The ideal build would use two weapons (probably a double-bladed sabre if you're Dexterity-based), Master Flurry, and Master Speed, giving you five attacks per round. Feats Required: Weapon Proficiency - Melee Weapons to use one or two melee weapons (most can be dual wielded, or are two-handed weapons), a feat which is granted to all classes except Droids (who cannot even select it). Strength, con, wisdom are good. Feats Required: Weapon Proficiency - Melee Weapons to use one or two melee weapons (most can be dual wielded, or are two-handed weapons), a feat which is …. Unlock Computer Use as a cross class using the feat and then focus on toughness. Feats: master 2 wpn fighting, master flurry, master toughness, focus and spec lightsaber, conditioning, implant 3. Star Wars Knights of The Old Republic ( KOTOR ) Allows players to create their own character when starting the game. Go single blade if you want to go single blade. dishwasher sticker cover Mine does 137 on jump, and 339 with flurry+speed. jenkins multiline string parameter example -Enhancement D Package, craftable from a lab station using Kreia. For a male character, a dex build can have very high defense and still hit hard with the right gear and. your ability to hit enemies) is determined by STR for melee weapons and lightsabers, and DEX for ranged weapons and lightsabers. Reason being is Canderous Kotor 1 guides from this channel - 18:20 Please KOTOR: Gunslinger Build. Canderous is one of the most versitile characters in the game as he is excellent at both ranged and melee combat. Moreso a casting class who can do melee if need be. If you're looking to sell online, starting your own e-commerce business might be an option. Keen does not stack, so it’s important only to take one Keen add-on. The mod will not only replace ingame sounds, but also will add some variety. The Guardian starts with 4 Class Skills, which include Demolitions, Awareness, Persuade, and Treat Injury. Advantages: High saves from Scout/Sentinel classes, which means you won't be getting stunned by grenades or enemy force users. For raw damage output, the combination of Advanced Combat Implant (Weapon Specialisation Melee Weapons), Dominator Gauntlets (+5 Strength), and CNS Strength Enhancer (+2 Strength) will add +5 damage to each of his three attacks. From there just take pointless feats which aren't actually applicable to your circumstances and enjoy. In general, I like all of my jedi companions to focus on either Strength (Bao-Dur) or Wisdom (the rest, the Handmaiden can even effectively use Insanity and non-saved Force Storm. -Master flurry or master critical strike (2-3 feats) -medium armor. However, I suggest a scout build for your first time playing. ) Note: I typically like to make builds for …. KOTOR 1 I'm just wondering what would be some good feats to choose as a soldier guardian Archived post. My favorite build is a light-side Scout/Consular. My current character is a Dex-based melee fighter. You will find parts for him all over the galaxy (I think 3 you find, 1 you have to buy) so ultimately it is your …. Master Critical Strike (MCS) is nice but again even with a keen lightsaber its 50/50 chance for a crit and Mater power attacks + 12 and triple crit is better than MCS but the -3 to hit is definitely felt and you will miss more, especially with caster builds that don't have the melee hit bonuses or stats of the combat classes to compensate. Grip: Superior Zabrak Grip for melee damage and attack bonus. Implants are now tied to your constitution with the best unlocked at Level 18. In 1912, the cost to build the Titanic was $7. Leveling her up only adds to this tanking ability with Improved Scoundrel's Luck and Improved Dueling (bad for later builds, I know), which take her to 27 AC. The only two things that are mandatory as a Sentinel are at least 14 CON, as well as 14 INT--no more, no less. So I run up and do a standard melee attack with a one handed weapon. For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs message board topic titled "Finding a build for a Sentinel/Weaponmaster". Other than that I put 14 strength and dexterity and then left the recommended amounts for the other stats. The best class in Star Wars Knights of the Old Republic is the Scout class. I'm messing around with different builds, starting out with 18 DEX 10 STR only shows a +3 chance to hit with proto vibro blade at the beginning of a new game. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Carth can just stick with dual pistols given his character build and not enough melee …. You can couple this with buffing Force powers, like Speed and Valor. For 2H Swords - 3 feats in Two-Weapon Fighting, 3 in Flurry, The 2nd and 3rd in melee weapon specialisation, All 3 in Implants and an extra point in Toughness. Fixed damage doesn't crit, and STR damage on the main hand is multiplied by 1. Suulru quest will guarantee 1x Disintegrator if turning in the quest at level 24 or 25. In this article, we will dive into what Freenom is and how it can help you create a cost. Of course there’s the lame dialog options, feeling like an asshat, etc, etc, but what really gets in the way of a dark side run is feeling like there’s just no way to craft a dark Jedi as powerful as a light Jedi. Critical Strike or Flurry - take your fancy. I’d say Int would be fine at 12 if you only focused your skills on. Zaalbar and Canderous are both ideal melee weapon users (once you ignore Canderous’ starting build and realize that melee weapons far outstrip blasters in Kotor 1). The dark side power Slow can also inflict a penalty (−2). I build - 0:30 Note: Pro is that you will have . Building a bird house is a great way to attract birds to your backyard and provide them with a safe place to nest. To determine how high your Strength modifier (STR) would need to be: X + 24. Because of this,I wield a purple lightsaber and red lightsaber because those were the colours Darth Revan used and because those wielding the purple saber can rely on both light and dark side of the force in combat like Mace Windu. Like Star Wars: Knights of the Old Republic (KotOR), Knights of the Old Republic II: The Sith Lords provides three separate Feat progressions for Melee Attacks: Flurry, Power Attack, and Critical Strike, each with three ranks, Basic, Improved, and Master. Scout will get 4 more FP and one more force ability, 14 more skill points and better saving throws. Soldier-Guardian is easily the strongest pure fighter you can get with the class combinations, and it's going to net you the most Feats. I decided I would post a successful DS build. Jul 27, 2018 · There's no guarantee you'll get all the exact crystals and lightsaber variants you want so you can't really base any potential builds on specific items. Soon finishing my cell phone Heavy Weapon Jedi playthrough, and wanted to discuss some possibilities for the second game. Two Mandalorian Disintigrators will do significantly more damage than the Zersium rifle if you're willing to spend the extra feats and craft the extra set of upgrades. Optimized to perform extremely well in solo content. Both could be seen as the strongest. ====================== Continuing the tradition of KOTOR I, Canderous comes with stats suitable for melee combat and feats …. Beyond this, the strategy was to create a tank with enough treat injury to outlast in a fight, and use specific gear tailored to make Malak as ineffective as possible. This build is the culmination of nearly 20 years of KOTOR fandom and hours spent theorycrafting and testing. The Baragwin Assault Blade is the best melee weapon in the game. As you might expect, Finesse: Melee Weapons doesn't add your Dexterity. These numbers are a rough estimate using a d20 damage-per-round calculator. Logic would dictate that it should apply to lightsabers because they are melee weapons but they do have their own Weapon Focus feat so the Melee Weapons feat may not apply to lightsabers for gameplay reasons. I have done similar runs through K2 using a max wisdom consular and will eventually try a full melee build as well. As a Tech user, Sniper (Virulence) for ranged DPS combined with Operative (Lethality) for stealth is amazing. You must level up once before escaping the Endar Spire, but after gaining level 2 you don't have to level up any further before becoming a Jedi, even once you've received enough experience to gain multiple levels. Was just wondering if folks could give me a few tips to help me get used to this game. In this SWKOTOR build guide, I am going to m. To the build: Bao-Dur Tech Specialist 7 / Jedi Guardian X. As such, offensive powers won't be your primary focus, and you should take feats that improve your defensive abilities. If you want to be strong lightsaber combatant, go for a Soldier/Guardian build and focus on attributes that work well for melee combat, namely strength, dexterity, and constitution. 10 gauge wire lowes Hello, I am trying to come up with a good character build where I will play without party members (except maybe HK) and roleplay an assassin. fresno county jail roster Also, with force powers, you can take advantage of that sneak dmg on regular hits too. As such, until you have a lightsaber it may be best to stick with ranged weapons and the force - but then, you will be slaughtering people with the force as this build anyway, so later on, melee becomes less important. You'll be very very versatile and capable, able to crowd control as well as one shot most enemies with jump+sneak attack. He gets more than enough feats that you can go both ways and switch back and forth as the situatuion dictates. The added poison effect makes it better than some lightsabers. If your strength build is such that your strength modifier will always (or at least a majority of the time) be greater than your dexterity modifier, then finesse would be a waste of a feat for you. Haven’t decided yet if it will be a dark or light side build. Knights of the Old Republic is a masterpiece of Western RPGs and a game I've continued to come back to over and over again since its release. craigslist boats buffalo This class gets the unique granted feat "Force Immunity" which grants immunity to many of the debilitating status effects in the game. This is excellent because with consular's improved force abilities, you can easily stun your enemies with an aoe stun (field stasis/horror). 12 DEX (you can use WIS to make up for this), 10 CHA (you are relying on pure melee and will not dabble into opposite alignment powers), 14 in everything else (STR, INT, CON, WIS) will still accomplish what the melee build wants. Unfortunately, there's nothing in the KOTOR fighting engine that allows even the best Jedi a good chance against three swarming. As Scoundrel/Guardian combo is ideally suited for a defense-oriented melee build that uses the force for buffs and healing. Strength is king for melee builds offensively. Abuse the Close Proximity mechanic where you get a whopping 10 Attack, which is enough to even hit even Malak with minimal DEX; the flip side is that close enemies get 10 Attack on you, which is why we drop DEX. This file details some considerations to make for a Canderous build, and may eventually contain a few Canderous builds from different playthroughs. It is the part of the building that is above ground level, and it usually serves the. Here are my main pointers: Character levels are broken out between feats, Skills, and attributes. It really depends on what playstyle you want. The Sith Lord eventually learns a power called something like 'force cripple' which is a massive nuke. The build I use in KotOR 1 is 4/16 scout/guardian 16/8/10/14/14/14, which offers enough melee power to chop down every enemy in 2 or 3 rounds, could cast some decent Force power sometimes, and I could have enough skills to repair HK-47, persuade everyone I met, even have enough computer use skill to save the madalorian in the Sith Academy. Building software is an essential tool for any construction project. I also even stated that a 8/12 Scoundrel Guardian is a very strong build, which could be said about a Scout/Guardian, Warrior/Sentinel. Finn Inspired Build (Rifle/Melee non-Force build for KOTOR 2) “The name’s Finn, and I’m in charge now” #reeeeeeeeeeeyyyyyy!!! 🧑🏾‍🦱 (Note: Next Character Build Poll inside. Ignoring this stat is a common first-time mistake, and leads to loads of misses in combat. As for Canderous, simply develop him as a melee fighter, making sure that he gets Flurry, a good set of heavy armor, and the best double-bladed melee weapon that you can find. Just finished up KOTOR for the first time in years; fired up II to keep the story going. For starting, Soldier gets the advantage of weapon specialisation (which is at least at 15% boost to DPS for pistols and still not bad for heavy weapons) and extra feats. Bao has laughably low Dexterity, so he won't be a really good ranged fighter, and investing in this stat will lower his overall effectiveness when they could be put to better use elsewhere. Suggest to get Horror, Heal, Knight Speed, Whirlwind/Wave, and Lightning first before maxing these powers out. 5 damage multiplier on the main hand, while unarmored builds prefer WIS (and being male) because beating enemy saves is much harder than beating their Defense. Critical Strike also causes stun (DC=lvl+Str) So if you take Atton to level 10 Scoundrel, you get Sneak Attack V (3-30) damage. An updated and more in-depth build guide video for the Jedi Guardian in KOTOR 1 and 2. The best powers in the game are unavailable to cast to those wearing armor. They provide real challenge (though dual pistols in KOTOR2 can get very powerful with right upgrades, but I usually go for rifles when playing blaster jedi) and it feels refreshing to be unique and rebellious among jedi by using guns rather lightsabers. You pick either STR or DEX (I personally prefer STR), dump the other one to 8 at character creation, put every other stat to 14, then put all attributes you gain via level-up into either of them. Finn Inspired Build (Rifle/Melee non-Force build for KOTOR 2) "The name's Finn, and I'm in charge now" #reeeeeeeeeeeyyyyyy!!! 🧑🏾‍🦱 (Note: Next Character Build Poll inside. turner jenness Skills help outside combat, Feats help in combat or can buff skills, and Attributes help both. There are three different potential. They get the same amount of feats (Soldier gets 2 more, but Scout gets 2 free Implant feats). If you're dual-wielding, consider taking a damage-saber in the main hand and a mantle-of-the-force, damind, rubat in a short saber in. loft christiana mall Increasing WIS is the best option for a Force Casting build; starting with 12 or 14 CHA at character creation is more than enough for KotOR II. They combine many of the strengths inherent in the Guardian and Consular. This topic is for "regular" or "normal" builds, where the preferred attribute is open for debate. The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Context-I have always used mission vao for her ranged duel wielding but never tried a melee build. The first game is easy enough that I usually just roleplay with the party and equip whatever type of weapon best fits their character/whatever weapon they have the most initial feat specialization in so I can use the rest of their feat points to …. English isn't my primary language so don't be surprised if. The best melee weapon depends on your build type: Unarmed. Probably one of the best builds possible. 2: you really can't go wrong, I'd recommend a Sentinel->weapon Master or a Consular->Watchman. BRODES128 New 1 view · 17:52 · Go to channel · KOTOR Jedi Sentinel Build Guide. But in order to take the next steps, you must face your past and put it to rest. Melee weapons and their damage types: https Star Wars KOTOR 2 HK47 Blaster Build Guide | How to Level Up HK47 | Best Weapons and Weapon . Though he is an accomplished warrior, he is better known for his abilities as a military leader with magic space powers than a lightsaber duelist. For a Scout/Consular, this is the best choice. This build is basically like running a wizard class in games like Skyrim. I personally favor Dex / Wis heavy builds, so finesse is usually my first or second feat choice. With this build for SW KOTOR you KOTOR: Ridiculously overpowered melee build. to wreck foes and tank when needed. Go to kotor r/kotor • by lovetakelovemake. I would recommend saving one level on Taris, though, and switching to Guardian at Lv. This means that going DEX vs STR means either getting more defense points (DEX), or greater damage (STR). The build is fairly simple: Dark Side Male. For builds, you want to scroll to the last few sheets. la crosse wisconsin tribune obituaries 3: Atris crumbled in 3 Rapid shots. For a more defensive approach (which is what I chose), I'd use the Sith Regenerator implant (Regeneration: 2) and. In my current playthrough, I am doing a Gunslinger build. You’ll want to aim for a melee rather than ranged build with him though. For KotOR 1, I usually play as soldier -> consular, for feats + force powers, and let the companions be my skill monkeys.