Dos2 Party Composition - I need advice about Party Composition in Divinity Original.

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Lohse will be Staff wielding Summoner/support skill character. ann taylor stores closing 2022 Sibil will be my Dual Wand Wielding Fire Wizard. " That's not to say that buffs aren't useful -- Haste and Peace of Mind are excellent, and buffs that block CC (in the event that your armor gets stripped) like Armor of Frost and the "Rested" status are situationally very. They've got a lot of fun builds and articles on party composition. Last edited by Viper; Sep 15, 2017 @ 12:06pm < >. Party composition HI guys, I just started dos2 and I wanted some advice on the composition of the party: looking a bit 'on internet I decided to do a necro warfare, a tidalist and a ranger. Divinity Original Sin 2 features intriguing party combinations as players mix and match Builds to create powerful synergies. Lohse - Hydro/Necro/little bit of Geo/Wands (party heals and heals Fane with geo/poison) Everyone has a little magic and a little physical (even Lohse does some physical with her Necro) and everyone has some utility. I made the Red lizard guy a wizard. If you want true magic i'd recommend 1 aero, 1 hydro, 1 summoner and 1 utility. Then add necro for healing in a 2:1 warfare/2h ability rotation and bone cage and you won't die often, if at all. Just remember when you pick their starting preset that's not locking. I didn't know, as it's my first playthrough, that it fucking sucks. This DOS2 Beginner's Guide has most of the Quality of Life things that you might need to get you going early on in the game. Some skills like "Electric Discharge" which is a ranged aerothurge spell has a higher chance of stunning if the enemies magical armor is blasted away. Some of these roles can be covered simultaneously by one character, others can have their absence made up for with strategic gameplay. A classic Physical Setup would be 2h Warrior (Strength/Warfare), Rogue (Dex/Warfare), Archer (Dex/Warfare) and Necromancer (Int/Warfare). First levels are tough, so you'll need to enter the fight, take down 1-2 opponents, retreat, wait cooldowns and repeat. But once you get to about level 15 or so, the 4 man party becomes more powerful. So a reasonable idea of how the combat works (I'm aware of the changes to armor. DOS2 Help So, I'm at the door to the academy in the Nameless Isle, as soon as I touch the door my party is disbanded and I have to persuade my companions to support me in ascending to divinity otherwise they run away and the game tells me they are against me now and it is permanent. I have finally made the best “all around” Warrior Build you can make (I think) and …. Necromancer skills in Divinity: Original Sin 2 are listed here. 1 point in scoundrel for adrenaline rush and a some Geo for fortify/poisons. Divinity: Original Sin 2 - 10 Powerful Party Setups1 Minion Masters. Paladin is one of my favourite classes in 5e and Oath of Ancients is a great compromise to be a party face and have access to druidic abilities unlike Druid and Ranger. without dealing any damage at allbut even then it's better to specialize him as the rest of the party. These can also roll + Crit Chance, which combines with the Wits. Hi everyone, I just finished writing up a Tactician and Honour Mode Guide (Google Sheets) I've been working on lately, which I wanted to share here. Then you can make fantastic use of the hard and soft CCs scoundrel naturally …. “Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. A comprehensive list of detailed Build Guides with videos, as well as Dungeon Master tips, New Player Help, and Getting Started Guides. They're the thing that was changed the most in the Definitive Edition so let's start that. I would drop points in schools to get mobility skills( scoundrel and warfare) and go close to enemies to apply statuses ^. I prefer DOS2 over BG3, but the main thing BG3 does better is. Enemy ai will attack the squishiest characters. This build is meant for 4-man Party. Now, with this game, I tried to go the same route, but it didn't work out how I intended. Lockadin’s 3rd extra attack no longer exists in honor mode. Im looking for the best build for each origin characters so I can min/max my stats and. Note that the guide recommends some 'dips' where you can still cover miscellaneous 'off the beaten path' skills for the party below such as Corpse Explosion (req. He got assigned the backgrounds of outlaw and scholar to make him similar to a character I tend to RP in other games. Resurrection - how often is "normal"? I am playing DOS2 and I have fights that I dominate early and control the fight. Crafting books is now also possible, by combining empty skill books with skill scrolls or combining two books to create entirely new skills. What's a good 4 person party in Divinity Original Sin 2?? We cover that exact subject in this Guide! In addition we take an in depth look at All Physical Damage, All Magic Damage and Mixed composition parties to see why or why not you might make one in these fashions!. You then need to talk to a character in your party. Wand + shield uses shapeshifter helm as an elf for the extra AP and 10% damage boost. You may find it easier and more immersive to be a duo without other party members, which requires you to each. I had the most fun with a split damage party as with all one type it gets boring imo. Persuasion is a civil ability in Divinity Orginal Sin 2. If it makes a difference, I was thinking party turn order would go: Custom (Lay down crowd control and some elemental terrain) Red Prince (Summon some stuff, taking advantage of the elemental terrain in play to set the summon's elemental type. Making 2 distinct Warrior type builds isn't that much of a good idea. It's quite long but the General Starter Guide by u/speed6245 could be of help. I'm level 10 and did all the stuff in Driftwood and am now West of that, but any group of enemies wrecks my party. The battlemage builds crit/hothead. Ifan, (instead of Wayfarer/Summoner build) Will be my Rogue/Shadow Blade instead of Sibil. I chose the geralt looking guy because he seemed the most generic and I figured I'd want to be able to actually interact w the others but then I found out you can only have 4 members. Many of the fights early in the game won't be too tough but good planning and knowing when it is too tough is key. Corpse Eater - Let's you eat body parts to gain memories of the recently deceased. As you can see, everyone in a pure. After the main character escapes Fort Joy they can be recruited one last time on the Lady Vengeance. Opportunist - If an enemy leaves your melee range, Opportunist gives you a free swing. I'm currently running a balanced composition composed of 2 melee (1 tank, 1 dps), an archer, and a geo/pyro magic dps. I can say, that Lonewolf is easier on tactics once you get lvl 1. Party composition help for Rogue MC. Imo your general party composition is mostly up to preference - You are equally fine with 2xMagic/2x Physical or 4xMagic even if you do not minmax your character. At least on "Classic" difficulty any group composition of a party of 4 seems ok to manage the fights. DOS2, Copyright © 2018 JRAIII Designs. Shields in Divinity: Original Sin 2 (DOS2) is a special piece of equipment that can provide additional protection and Shields Up skill to your characters. You need to drop their physical/magical shielding first, then get em wet + freeze, lightning, to stun/freeze em. My favorite party composition is 3 that can tank, two divine casters, two arcane casters, and a thief. This is the updated version of +Character Creation Plus+. I want to use Red Prince as my main, with …. DOS2: Could use some help with team composition. As a collector or someone interested in currency, you may. Lone Wolf just isn't a challenge, so if you're looking for that, go full party. This is a guide for making the best team and party setup in Genshin Impact. Hi all, I have started a custom dwarf rogue MC using Sin Tee's advice for Sebille and so far I am loving it. They offer the perfect balance between durability, aesthetics, a. be/yoLqkiF6FvU Optimal Party Composition - https://youtu. ingo promo code check deposit DOS2 Discussion Hi everyone, I have a quick question about Divinity Original Sin II. So I'll be rolling Ifan as my main, making him either "pure" rogue or rogue/ranger hybrid for physical damage. 'Go full physical,' 'Go full summon', 'Go lone wolf. Mortismal Divinity Original Sin 2 Guide: Optimal Party Composition. you need to star a multiplayer game. If I would have to make a list of "most potential power" of classes in a party I would maybe go like (1. Orange juice is called a mixture, which is a combination of at least two different substances. Necromancy as well though it is more situational, Hydrosophist have the standard direct healing. Player will always find themself atleast on the same level as the enemies or sometimes even higher by followin. Party composition varies a lot depending on the difficulty and your preferences. I think it allows for you to break armors and CC faster which is important in this game. Hybrid tend to be weaker only because of how Physical/Magical Armor works. 2h warrior, a rogue, a ranger, and a necromancer. Add in teleport and some other utility type things. You cannot miss it, don't worry. Broadcasted live on Twitch -- Watch live at https://www. Players will get 10% Vitality damage (damage to actual health, not …. ; Knight of Vrogir Boots on Nameless Isle: +3 STR, +1 …. Aero mages abuse Superconductor from height, exploiting additional damage and CC from 'wet' status, to blanket the room in lightning and wipe the enemy party. You need to be as AP-efficient as possible. Oct 16, 2017 · The Frost Paladin is a durable Warrior that buffs himself to unimaginable heights and then decimates his enemies with powerful physical attacks. As the only undead companion, Fane already stands out. Jim Carry Oct 1, 2017 @ 4:40pm. Rogue is an interesting choice for Fane, considering the benefits both in and out of combat. You would excell at indirect combat and meta shenanigans. This Build is very one dimensional and will under-perform in fights where the enemy has Fire Immunity or very good Fire Resistance. Was wondering if I can respec my party comp to deal more damage and handle act 2 onwards more effectively. A party of bards is a band, or, as my DM would probably mutter under his dragon breath, a menace to society. Broadly speaking, I want my party to contain one tanky melee (Fighter/Warrior), one offensive melee (Thief/Mystic Spearhand), one support/magic attacker (Mage) and one ranged attacker (Archer/Magick Archer) at all times. In turned based RPG, I like to Min/Max (or find very effective, OP, or broken builds), but I also like to get the most of the story dialogue. Building for individual and party composition is much more complex in DOS2 due to the armor system. Larian mods used: Randomized Encounters and sorting bags. My perfect party of four would be: 1. forsyth county arrest records At least from the party comp you've described above, it looks like its worth mentioning that this game incentivizes elemental mages to use multiple schools of magic. Another is for full magic damage. Of course, if you end up going with a different composition like the one suggested by u/asphare, you're gonna need to invest in two. On the same note, Two-Handed and Warfare both allow this class to deal. The important part really is that each of the party members is well optimized. Fane (geo, pyro, aero), Sebille (huntsman, scoundrel), ifan (summoning, hydro) Ifan is my. Ranger, Scoundrel, Warrior, Necromancer/Hydro = strong physical damage, 2 melee + 2 range, 3 damage and 1 damage/support. A composite cell is any one of a collection of different types of cells that all have the same general chemical makeup that perform the same functions. Divinity: Original Sin 2 can be a very challenging game, and there is a steep difficulty curve, especially at or near the beginning. It's 3 physical with 1 mage without CC, so it was for from an ideal party set-up as far as everything I've read goes, but it handled the game really well. Around level 10 in driftwood and want to shake things up. Put Bedroll on the hotbar and use to heal after battle. For party composition, id definitely have 1 person control 2 characters so you have a 4 character team. The way armor and cc works in this game - going full magic or physical makes life a bit easier. Mage for CC, summons, and early game elemental damage, ranger …. Divinity: Original Sin 2 gives the player an enormous amount of freedom in character building and class creation. free camping near little rock arkansas Divinity Original Sin 2 Party Combinations Guide: Optimal Party Composition If you're new to. I personally favor pure physical damage dealers but have all the utility spells (buffs) from each school in the party. The largest influence is finishing their personal quests, yes, though you can tip the scales in your favor by talking with them and building up your relationship. They have unique conversation Tags and have their own Class and equipment. Special arrows give you the abilty to cc any enemy you want to. Flies into the thick of combat with no worries about dying. Mortismal Gaming•243K views · 12:56. I searched online, and it looks like Explorer or Story mode is the easiest, followed by Classic, and then Tactician. Now, maybe I'm a bit spoiled from playing other CRPGs, but I'm used to that same button highlighting. Recently got into DOS2 on the Xbox as I wait for Baldurs Gate, and I'm loving it. Whether it's worth the dip is up to you, but Pyro 1 is a pretty common and strong option for dipping into because of those two spells. Looks like they all get uncoupled after the arena fight. Richie Bernardo, Senior WriterOct 21, 2020 America’s demographic landscape is not only becoming increasingly more diverse, it’s also shifting national voting behavior. My party will be Fane/custom lizard, Sebille, Lohse and Beast, and i don’t really plan on changing that since those are the characters whose stories i’ve yet to experience (except Fane. The main thing with DOS2 is having a party with a good amount of crowd control (CC). highly recommend geo to start it off. Best Team Comp | Party Building Guide. glen cove cinema Are you planning to build a deck but worried about the cost? Look no further than affordable composite deck boards. The ranger builds crit/hothead. Apr 12, 2019 · About the party. Loud and proud, Beast has a thirst for adventure that can push players to go against the odds. In the end, the meta boils down to breaking through enemy armor quickly and applying cc to them before they do the same to you and tanks just don't. I was thinking on giving him +2 finn +1 wits and scoundrel and warfare (it boost psychal damage and if you have a dagger the skills stack up with finnese) with 1 point in persuasion (aparently stealth it's stll bad. The party size is set to 6 by default when the mod is activated. Battlestomp and Battering Ram are still one of the easiest cc-skills for a mainly physical team and tactical retreat is always handy, same goes for teleport which is an utterly broken skill in general. So you could leave the OUTLAW origins out and do them as lone wolf run. I played the first game with two 2-handed warriors, a healer, and another mage. Originally posted by glythe: Lonewolf on tactics is easier than 4 man on classic once you get to level 10-12 ish. The necromancers will deal physical damage and …. though some builds may go hybrid and geal both damage types. It's a good idea to have your party members specialize in a wide range of areas, so you can have a good amount of synergy and adapt to different situations, but at the same time, don't try to cover too many areas with. The important part is that you like your pick. The easiest composition is probably all physical. Divinity: Original Sin 2 is a detailed experience with plenty of. Encourage is a nice general skill, and his Wolf is by and large forgettable as a skill. Jul 5, 2021 @ 9:07am A 40 int/finesse LW is going to be much weaker than a LW who still relies on a single damage stat, has 40+ Wits for crit and initiative, and enough memory to play around with. Also, tanks in DOS2 are generally not as useful as other options. From Left to Right; Beast, Ifan, Sebille, The Red Prince and Lohse posing in their appropriate apparelI. The best Team Composition will leave you with a satisfying victory and party members that you will never want to give up. Both Haste and Peace of Mind are Pyro 1 skills. Magic damage party composition. The firemage builds crit/hothead/savage sortilege. color printing near me open now Opportunist attacks an enemy that moves away from you if you are near them. CC galore: primarily stuns (from aero) with strong opponents debuffed with Drain Will, two. Focusing one type of damage (physical or magic) can be a great way to focus your team and keep your cc high. Mages tend to have the most fun in the late game imo, they get pretty silly overpowered. Geomancer skills tend to deal Poison Damage and Earth Damage, and cause Acid and Poison statuses. When thinking about the right Team Composition, you either want to go all-in on Magic Damage or Physical Damage or split your Damage output between Magic …. Starting girl - Cleric Sword/Shield, Int/Str, Hydrosophist main, Man-at-Arms secondary, Heavy Leadership skill to boost damage on other characters. My first DOS2 playthrough was on Classic mode with a three-man co-op party consisting of myself as an aero/hydro mage, a rogue, and. Sebille has interesting motivations to explore in her quests. Damage is great but survivability is trash. The maximum active party size is 4 characters but any character you recruited who isn't in your active party will wait for you at a given location and still level up whenever you do. Then I chose the rogue as a fourth member but it does not convince me very much: who would you recommend me as a fourth?. It is a ranged class with access to poison and earth. fortuna rentals craigslist PoE is actually very open with party composition; I'm sure you could beat PotD with any mix of 6 characters just fine once you get used to the systems. D ivinity: Original Sin 2 is in full swing, and one of the major issues players are having with the game is Builds. You can have a party where all companions are targeting physical armor, in which case you want to avoid taking skills that do magical damage, and vice versa if you want to target magic armor. All you really need to be avoiding are awkward 3/1 splits, dedicated healers/tanks, that sort of thing. Lots of new options added to all of the base races in game. In DOS2, the only character that I liked was Lohse because she was the only good companion besides the Dwarf guy who wasn't well written imo. In this guide, we'll swiftly go through the best builds of the game, briefly explaining how and why do they work. While a character maintains their Armour they cannot be affected by Status Effects, which is …. Does aero/hydro and geo/pyro mage in the same party can still be viable and get me through out the game? I play in classic mode btw I have 2 mages in my party but i don't want them to have the same skill set because that will be boring. Some combos will shine all the time, and some will require specif. It’s worth noting that Enchanters may not be ideal for every party composition. When it comes to decking materials, one of the most popular choices among homeowners is composite decking. Divinity Original Sin 2 features an Armour system where damage is split into two types: Physical and Magical. I am not looking for min-maxing this build so certain flaws will be accepted. I've only played on the classic setting and want to get through tactician and/or honor for achievement purposes. Swing around a 2 handed weapon. Hello! We would like to get some suggestion about our party combination. Leap away, go invisible, even exit battle!. They’ve got a lot of fun builds and articles on party composition. I kind of want to build a magic damage composition party and so far I’ve come up with aero, hydro, and summoner. Ifan's piercing gaze comes with crossbow bolts to match. Includes all talents with their effects also implemented, plus the story talents as well. As said with the rest of the party i would like to stay rather close to the presets just finetune for the party composition. I tried to make something different on my second game, but that combo just looks the best to my tastes so I stuck with it since this run is my more "canon" character. Necromancers are basically physical damage dealers disguised as mages, so yeah, you can swap them out with melee/archer characters in a mixed party or include them in a full phys party as needed. No such thing as "the best" since many constellations can clear the game easy enough. Scoundrel/Aero/Witch Dual-Wielder Shadowblade, Hydro/Aero/Witch Mage. Let's take a look at what Abilities and Talents you need for a Blood Mage. Pyro and Hydro wont work well together. this build involves a melee and ranged hero for combat and control . Tactics is rough until you get to level 4-6 (depending on game familiarity in act 1). Throughout the game, players will meet possible NPCs that can be …. Honour Mode Walkthrough - Quests by Levels Guide. Which means that as a beginner you’ll be able to brute force your way though the game without exploring all the abilities and tricks you’ll need at higher difficulties. And I would definitely match the promo builds if this was an ideal way to play. Sombrero Sep 14, 2017 @ 1:01am. Mar 12, 2018 · This build is effective in pretty much any party composition – in fact, a full team of summoners can command an absurd number of loyal magical foot soldiers. Another easy option early game is to push summoning on everyone, four champion incarnates before act two is actually quite funny if a little dull at times. 4th edition DnD added the concept of specifically codified class roles. Each member of the party can decide move-by-move the type of damage they will deal. Business, Economics, and Finance. Its first time that my friend play at this game. Enemies will focus the party members with the lowest health, so putting points into Constitution or wearing a shield only makes the enemies less likely to attack them. All rights reserved DOS2: Fort Joy Griff's Divinity Original Sin 2 Guide: Optimal Party Composition. But, I was wondering if anyone takes all party members and do their quests here in Fort Joy or do you only take the ones you plan on keeping in your party all the time? I'm just about to leave the island and I can't decide if I …. Then the last 2 will swoop in and start laying the smack down. I haven't beaten the game yet (on Classic), and play a 2 magic/2 physical party so take this with a grain of salt. With this setup I always seem to have some counter no matter what the situation, but it never seems to be quite enough and my entire strategy revolves around keeping the 'flavor of the fight' alive using whatever spare support. As for the characters, I go Fane main, Lohse Sebille and RP as companions. Fire/water skills are kind of a non-combo but still functional. I've played DOS2 last year and had an absolute blast but irl stuff came and sorta forgot about the game. fun to use or interesting for rp purposes. I’m starting my 3rd play through and I’m finally doing a magic damage based party. digital lock box with multiple codes I suggest you use a balanced party with a single type of damage (Melee Cleric, Ranger, Rogue and Summoner). A Geomancy tank build that can weaponize your armor, the Juggernaut can take the hits but can hit even harder if they haven't. Hey Godwoken, are those Magisters giving you trouble? Struggling to get off Fort Joy? Or are you just simply looking for different ways of playing your next run?. party? Divinity: Original Sin 2 Definitive Edition - Best party composition? Divinity: Original Sin 2 Definitive Edition - Learn to play . try different party composition (although I’ve respecced probably 100 times now)? Share Sort by: Best. Technically speaking doing 2 physical or 2 magical would be better but ignore those who say it's bad. DoS2 is a lot like Bethesda games, in that they are just outright better in every way with mods. Just started, took a party of 4 physicals and its going great. My current evil run has PC C/M, Kagain, Shar-Teel, Dorn, Viconia (C/T), and Eldoth. Also having a support character, or a couple characters with support spells, is definitely a good idea. Currently midway through a full physical party tactician run. the "meta" is full physical or full magic damage. I'll leave you to mull over which characters appeal to you more. Ranger, Scoundrel, Warrior, Geo/Hydro support = similar to the above, but with a dedicated support: this character heals, buffs, and sets up CC via oil and ice. Physical party is always the optimal choice. Trying to figure out 4 man parties DOS2 Help So currently on my steam account it says I have 1037. My first party was Lohse as my avatar, Ifan, Red Prince and Fane. All magic probably the most powerfull. The Magick Archer is a versatile damage dealer that takes its targets out from range using Bow attacks and Elemental Arrows. Enemies just got like 6 ap a turn and had pretty high critical chance meaning some of my party would just get one shot sometimes. TIMESTAMPS:0:00 General Tips7:28 Full Physical Damage Party15:16 Mixed Damage Party18:59 Full Magical Damage Party------------------------------ …. This is a compilation of guides regarding Divinity. We introduce the best party compositions for Elemental Resonance, top-tier characters, free-to-play players, exploration of each region, and even provide party building tips to build your own team from scratch. The strong and easy especialities are: summon, warfare, archer, hidro, eletro to use with hidro. You can get some random Divine gloves near end game that roll +5 Wits, and +2 Initiative for a + 7 Boost. Winner of GameSpot’s “PC Game of The Year 2014”. As a Strength centered build, the Juggernaut utilizes Geomancy, Polymorph and Warfare to be the protector of the party whilst being able to be the damage dealer. For builds, just google up sin tee's builds, he's got the best in the business. Two Person Party Compositions (aka 2 lone wolf main characters) Mage, crossbow ranger. Character can clear early to mid game handily and stay safe behind the shield durability / pets while blasting their spells. At that point you have one last chance to build a party. Alternatively, it is easy to morph Loshe from Enchanter to Cleric. Party composition is something that truly changes the way you experience the game. As for optimal party composition and builds, optimal composition would be 2H Fighter, Dagger Scoundrel, Archer, and Necro, all dealing physical damage. Spearman with spearwall, I only took one , and made 1 harpooner just for fun. Sure, it does mean your party will be limited to two people, both of those people will be absolute monsters without equal. I kind of want to stay Ifan because of the dynamic he has going with elfs and I wanted to have the elf. Lockadin's 3rd extra attack no longer exists in honor mode. Went fighter on Red Prince, will add pyro and hydro for self buffs basically so he can tank. DOS2 Help So I am restarting the game for the umpteenth time (I just love building and trying new party compositions that much). For red prince, the in-combat healing from Necromancer is invaluable, as well a few other useful spells like blood sucker, shackles of pain, living on the edge, death wish, etc. You can open multiple copies of the game in there own windows from this app. Also, you want to be going full physical or full magical damage, or you could go 2/2 physical/magical damage due to the way armor works in the game. Had to hold L to bring up party wheel then hit Y on each character to rejoin them into the group. BUT, I have a spear build that I really love: an elf with necromancy and warfare, and dip hydro and/or huntsman for heals. Lone wolf is very powerful, some people refuse to use it because it’s so good. party composition with necromancer DOS2 Discussion Hi, I have never played with a necromancer in my group before and I am consindering to exchange the kinght in my knight, sorcerer, enchanter, ranger group with a necromancer. Also set your rogues/warriors to drink potions when their health gets too low and same with stamina potions. Necro spells for physical, some polymorph for mobility and …. This is a full physical magic party, having some magic in case of really low magic armor enemies. sa 16 dtc p220e93 Tying in companions to builds is a bonus however, not necessary. Not sure if there is "best" party composition since. If making a custom character is optional, is that character meaningful or just. craigslist vermont free One is to go for full physical damage. Assassins can pull this off because Finesse is used to determine the damage of both of these weapon types. On this page, you will find the various …. An electro-Ranger is one of the best builds in the game. They will follow if they are chained. Story wise: Fane or Beast, Sebille is too serious for me. Trick with point 1: You can go to the mirror on ship -> redestribute to persuation all points -> convince them to stay with you -> redestribute points again -> Profit. I made it to Driftwood, but good god it is boring to play. In this Build Guide were going to cover the electric Lone Wolf Build: Stormchaser. I'm about halfway my first playthrough and I'm in love with the game. Battlemage Build Guide for Red Prince or any Lizard. I am looking to restart and am wondering what other 3 builds I should be using with a Geo/Pyro Lizard mage main character? I found that Lohse. For instance, toss in a Conjurer (Summoner) or a second Archer for the Rogue, and it'll still be very effective. Powerhouse Build: capable of solo the game without using Cloak or Uncanny Evasion by utilizing Summoner strength early game to deal consistent damage and cover Necromancer lack of offense spells early on.