Hoi4 Unit Templates - More Historical Divisions (Military History Visualized).

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used lawn mowers near my location Higher suppression stat = less divisions required for garrison > less chance of casualties (equipment and manpower). A single tank battalion per division. Deployments, reinforcements, and upgrades can be set to low, …. Good all-purpose marine division that can fight well on land as well as do amphibious landings. It's a war of attrition, a bit like IRL. Almost every single game I end up getting destroyed and it seems like my army can't do anything. lotus boca raton zillow I recommend modifying these templates so that they are no bigger than 18 or 20 combat width. Welcome to the fourth installment of my division template guide! You can find part 1 here, part 2 here and part 3 here. semi living quarters Mar 29, 2021 · #hoi4 #guide #metaA SIngleplayer guide to Templates in HoI4 - Battle for the Bosporus!The included templates will provide you with all the power you need in. division_template is the name of the template that the unit should use. Then create a design with a minimum of 80% reliability and increase the armor as much as possible. It is really tiring to group ALL units (I. - Intro- Welcome to the fourth installment of my division template guide! You can find part 1 …. At least 10inf, adding artillery if i get some surpus, same with engineers and AA guns. Motorized template have 12 km/h speed whereas infantry have only 4 km/h. Support arty helps, but you want that line arty, because Japan doesn't start with artillery. Aug 16, 2023 · hoi4 All my best Division Templates (tanks and Infantry)If you wish to help, you can:Join this channel to get access to perks:https://www. A division may have any number of the same unit type for battalions, but only one of each unit type for support companies. After a HOI4 Multiplayer game, Tommy always does an analysis on everyones divisions. For tank divisions I would use 9 MED 6 MOT medium tank divisions as their medium size allows you to field a good number of them instead of the conventional 42 widths. The upgraded form of the first template, this division template’s goal is to keep organization value high while also preparing the unit to deal with all-around threats (save for armored units). The second section called "Advanced Templates" has several templates which are good only in certain. ranger 21 tug for sale Then you can create a small force of like 50 better infanty and tank division to prepare your counter-offensive. And you already passed the limit so you cant train anymore. futa x.reader Division template/designer screen been changed. When you click on the "Division Designer" button you get one of your existing templates, but if you click on the field that pertains to the template option - that is the field above the one regarding the division name - then you will see an option to start a new. Be sure to keep your old armoured division template, rather than using an upgraded template with higher equipment costs per unit of suppression. Uses: This is the division that, in most cases, your frontlines should be made of. May 14, 2019 · Learn how to create and modify division templates for your army in Hearts of Iron IV, a strategy game set in World War II. I've'nt been playing this game for a LONG TIME and all I know is that base templates are xrap. But I suggest you make two tmplates. infantry and tank division templates for the . So I'm no expert in HOI4 but I have a pretty good idea of most of the mechanics. You're much better off just adding support AA to all of your divisions, and optionally adding 1-2 battalions to your divisions if you really need it. They have great defense and a decent amount of hard attack, and are the only type of infantry which can consistently win defensive battles against tanks. For minor nations I recommend starting your "armored" division as motorized artillery and motorized infantry. , ensuring 4 instead of 5 32w divs in a 2-direction attack on plains). But make sure they have significant Artillery backing. No more SOV, GER, USA or JAP with 2k divisions in the field. Maybe adding anti-aircraft if you really struggle with air game for instance. Find out the strengths and weaknesses of various templates, from infantry to paratroopers, and how to use them effectively. ***** NOTE: requires the MPU Base Mod *****. heres some brand new hoi4 templates for the new by blood alone dlc for hearts of iron 4. Supply effective: half the support companies means have the supply used by support companies. 40 width tank med tank 10/10 motorised maintance support. So 7-2 has more artillery for attack, but infantry shouldn’t attack but defend (mostly). Are you in the process of creating a Europass CV but unsure how to make it stand out? Look no further. As such, they are defensive troops. medium tanks is still strong and it's definitely a matter of personal preference. Next time do that while the game is paused so the AI doesn’t mess things up. -flame tank with high armor, for bonuses to attack and giving …. You'll see the piercing difference is marginal compared to dedicated AT battalions, and uses fewer at guns too. Their airplanes are worse than mine in 2 out of 3 values in the airfight. That's double the combined total of …. This is a video that seeks to give you the division templates you need to enjoy the hearts of iron 4 old world blues mod. I'm sure questions like this have been asked all the damn time, but what is a good unit template for Bulgaria to be able to conquer the Balkans? Archived post. The Infantry only moves at 4km/h so you don't really need to crank out the engines, but keep it above 4km/h or you cant save your template. Supported by railway guns 4 or 5 per. Vindicator's 5-2-2 light tank template is probably the most cost effective 20W. Basically it depends on what war theater you're engaging. So mountains are 75 but you will likely not have green air so you are looking at 68 so 22 combat width. That's double the combined total of the pair of 7-2. A place where all fantasy managers can talk about all things related to fantasy hockey! Join other team managers and league commissioners to talk about league settings, give and receive roster advice, and any hockey news that is fantasy relevant. Paratroopers are the most interesting Special Forces unit in Hearts of Iron 4, as it has a history of being used in an extremely toxic way. Upgrade to mech when you have enough XP to get the speed of. breakthrough/attacking in Africa 4. The number of special divisions should be divisible by 24, because that's the default special forces capacity until your army becomes very large (480+ Battalions, I believe) This means that templates with 1, 2, 4, 6, or 8 mountaineers work well. The lower the combat width of the division, the more iterations …. Try to use the terrain to your advantage. Keep organization above 30, preferably around 40 imo but above 30 at least. Why this Template is Great: Better than the standard airborne division. My usual infantry divisions are 3 inf, 1 art. Templates can be modified, and such. Jun 22, 2023 · An important part of designing a division template in HOI4 is the combat width. Hoi 4 Best division template for Defense 2022 / No step back: https://youtu. Line Units are usually 4-6 Inf with Support Eng and Logistics if. Fortunately, there are many free templates available online that can help you get started. If you can spare the production change those out for mechanized. 2 Artillery + 3 Anti-Air Artillery. Reply reply More repliesMore replies. with these templates you will win any hoi4 by blood alone battle you. Same goes for MP support company it only affect the amount of units needed not the actual resistance amount. Hearts of Iron 4 Division Template Tutorial to help you design the best templates!In this HOI4 division design workhop you will learn about;- Derived unit st. Light tanks are ultimately a dead end. Try to make separate division templates one for Infantry, another for motorized and another for Tanks. No support companies are needed here. Units follow the following format: sub_units = { = { sprite = # Refers to _entity in a gfx/entities/. Mechanized by itself is very expensive for not great stats. Or just 5/0 inf and cas it with tacticals. You can build an infantry division to 20 width, add the necessary support companies, and then copy the template so you can alter it to fit your specific needs. windsor white matte porcelain I have tried looking up unit templates but none of them seem to work and it is getting really frustrating. Replacing casualties reduces the experience of a unit. There are 3 "styles" of garrison template. You only have 2 research slots so need to really make the choice between infantry/art or tanks. In fact, non-core territories should. a typical fight is 80 wide, so you can fit 8 units of 10, 4 units of 20, 2 units of 40, or one of the 80. 20w infantry with eng, art support is sufficient for quite long time. Division Designer: T's Divisions!. Sorry to those of you who like to edit it. You will also need to be ready to fail a lot. 10-12 width reserves with engineers for ports. hwy 22 accident Either double it up and add some more inf and art to make it a 42 or 45 width template or switch the art to inf. Just select any divisions you want to change and click the button. Try the following: Defensive 18w: 9 infantry. I like 10 if, 1 arty, and 1 AT/AA good 20 width for single player. Please note that the reducing even with a full bataillon is not that huge, you go from 500 per 2. This video will take you from a starry-eyed recruit to division designing master, you'll learn all about combat width, battalion compositions, organization,. "TMobile" AND "5G" HoI4: A way to improve AI in the field Post-War Demobilization. This may no longer be relevant once the new DLC comes out, as they're probably changing the way these traits work. Do everything you can to increase the soft attack early. Formation of SS divisions are restricted based on date, research, and occupied territories. Armoured cars is indeed better if you have the fuel for them. Higher suppression unit simply require less equipment and manpower to do EXACTLY the same job as other units. 20w with shovels, art support and logistics And then invest into something useful like planes, mechanised or tanks. data science nerds with overwidth and under width including terrain in Europe, ie 18% mountain, 23% xyz. You'll have the industry for a few hundred, and it'll roll over the AI. Like 6 tanks 4 mot/mech, or whatever. Keep in mind that the only combat width you should be using for mountaineers. You should have this template …. If you're going for a safari in the middle of Africa, try like 9/1 camels maybe. Swap two SPAA in for one tank out. This is the latest version of my "Best Division Templates" guide! I will talk about each template in detail, …. You can also see the template in the image below. The tank divison for offensive use (4 tanks, 4 armored, 2 self propelled artillery, support: signal motorized company, recon motorized company, other artillery and heavy engineer); The. The flamethrowing support tanks, tank destroyers, mechanized vehicles, and super-technology heavy tanks that we will recommend to you will almost shatter the enemy lines. Ura! This template shows its worth in the pacific campaign, whether you’re in a country like America or Japan. Lights cost 10 ic/unit for the 1941 model. Find out the pros and cons of different combat widths, infantry and artillery combinations, and how to use flamethrower tanks and tank destroyers. prn nurse salary All of this means you want a better division, not a cheaper one. Ideally don't, but if you really need to, make your offensive templates as wide as the jungle reinforcement width or half of it (42 or 21), give them logistics and flame tank companies, as well as what you usually run. tv/hammotimee🟢 Subscribe on YouTube to be not. 10/0s (Wall Divisions) are the perfect Blitzkrieg division as they hold the line and are cheap so you can build more tanks and aircraft. Third: Realisically, every single unit has some degree of Air. 30 Width is the best in general for most terrain types so 1 more artillery would go a long way. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; The size of the image, as in MediaWiki image syntax. Use mech marine template below as your defensive support, much like mech divisions support tank divisions. This is TommyKay's USA multiplayer guide a step-by-step giving you the Focus Order, PP Buy Order, Unit Template Guide, Construction Guide and Tips & Tricks, to help you min-max in your USA games. 2 Semi Motorized infantry battalions. Feb 11, 2024 · The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. Nice video, though I am a bit confused about the difference between the templates when it comes to anti-tank units. Dec 1, 2023 · For the division planner see: Division. Slap in AA, if the enemy has CAS. I am a fairly new player, and I've been trying to figure out good unit templates. I have always used Explosives, Machine guns, Flamer, Maintenance and Anti Tank for support companies, and either 10, 20, or 40 width. 1 1 4 quarter round lowes If the front is relatively sparse, then your template is too slow. Division templates can be created and modified by the player using spending army experience. start_experience_factor = is how trained the unit will spawn as. For example tanks and IFVs are very bad in. I found myself in an awkward position when I went Mass Assault and researched the -0. Allows you to pierce their armor so they don't get the bonus. 2, garrison infantry: anything between 6-9 infantry + engineers + arty if you have resources. For support companies artillery, anti air artillery, engineer company and logistic company. Learn how to design the most optimal divisions in Hearts of Iron IV with these templates for infantry, tank, and armored divisions. 40w (50% tanks, rest motorized with full support companies like. 1936 is missing from HoI4 Database of Finnish mineral production 1865-2002 and more Finland's combat casualty tally vs. Hearts of Iron 4 (HOI4) – Best German Templates. outback blooket pack Is there a way to switch multiple divisions at once to a different template? I find it really tedious to have to click every single last division one for. Each hull type contains a number of module slots. Are you tired of using the same old PowerPoint templates for your presentations? Do you want to add a fresh new look to your slides without breaking the bank? Look no further. This will increase the special force cap and then you can convert some of the divisions to the marines and get. All mountaineers I’d go AA, art, truck recon and eng. No Division Spam (40w) Created by Buffalo444. If you make a tank template with a Flamethrower on it, you can save the tank as a flamer. For offense this one works for me as infantry and also marine: 9inf 3 art - supprt art, flame tank, light armor recon, engineer last slot depends on who you fight. They just aren’t cost-effective on their own. This guide will show you how to use your navy properly. Then select a divison and click on the division icon,then you can change the division template on the upper left corner. Don't have nsb, can't attest to tank designer or flame units. Join this channel to get access to perks:https://www. Disband/convert every unit that's using the wrong template. Learn how to design the best divisions for different theaters and scenarios in Hearts of Iron 4, a grand strategy game about World War II. Hearts of Iron 4 is a grand strategy game made by Paradox Development. You dont have to turn them off, but you can if you wanted the green icons all the time. This thread is for any small questions that don't warrant their own post, or continued discussions for your next moves in your game. This is important when we discuss the value of organic units. pioneer wire harness diagram If you already have a CAV template that meets the need, use it. It all depends on what you want to do. Then there's a small button in the top left that lets you change them. Units take damage to organization and strength. If you go with mobile warfare then 13/7 or 12/8 with motorized recon, engineers, maintenance, signal companies and if you have supply problems then also logistics. In these situations I've found 10-widths quite effective. Each site offers between 10 and 15 different templates in Excel for. The composition of your division can. In this video I will review the different types of regiments you can use in your Hearts of Iron IV division templates. fnia jump scares If you like moving troops on your own, superior firepower. However, Different areas have different needs, and you can kind of mitigate the number of actual suppression divisions you might need by experimentation. Industry, template, speed, and almost combat-wise, Light Mech is always a better choice than Mech. The only support company you should use is MPs, which as long as you have 5 or so battalions will reduce the cost of the garrisons. One thing I would add is that 14/4 infantry (or mountaineers) can still be viable in certain situations, particularly if you're fighting in terrible terrain like southern China or South America. Today im doing a video on hoi4 no step back showing the best divisions templates for the game! currently with so many changes to combat width with hearts of. I dont want chnge the template. this hearts of iron 4 division design tutorial is going to show some italy hoi4 division templates. 40 width 15/5 division are 15 medium tank and 5 motorized battalions. Cannot add artillery to infantry template. • Win war and peace, get at least 90% of the spoils. SF is superior firepower, one of the doctrines. If you absolutely couldn't use tanks, you'd at least want to do 14-4 infantry instead of 7-2 for your offensive units, due to the way stats work. Revealed: Raj's historical unit structure in 1936 (proposed historical templates). Germany has the most at-guns (total of 75, 36 in the at-battalion, 36 spread out as groups of 12 over the three infantry-regiments, plus three in the recon battalion) and gets AT as a support unit. You change the templates of your divisions to something much smaller and all the manpower and gear goes back into your pool. Greetings, I'm looking for some up to date division templates (both infantry and mechanized) that I can use for France. For the division planner see: Division. The addition of a support AA company and line infantry brigade and the switch to a motorized recon company are meant to provide a good soft attack and. Given the mechanics of the HOI4, if you don't have enough planes to dominate the skies, then you're better off equipping with AA to debuff the air superiority bonus than sacrifice a mediocre airforce. Field marshal plans: Avoid unit shuffling, ensure cohesive front by left-clicking Field Marshal for an unstitched plan, enhancing combat efficiency. 3) Regular Infantry - 40 width, anything that needs to be in it, goes in it 4) …. And the last is tank it depends how you wanna use a tank if you are attacking infantry , use 12|8 12 tank 8 motorized. Go to hoi4 r/hoi4 • by Unit templates. Works best with mobile warfare -> mobile infantry. recommended number : 8km/h same speed as mechanized, 6. Infantry - 21 width or 28 width ( forests and jungle are 84width and plains are 90 width) Tanks - 30 width. The composition of each division is specified by its division template. gacha brown hair Basically you want to think about the function of your special forces and choose whatever fits. Find below our table of unit names to unit codes conversions for use with console commands in Hearts of Iron IV. I would say tanks are more value-add to an offensive template than what artillery is. Duk of Deth Jun 19, 2020 @ 11:09am. With limitless possibilities to designing your divisions in Hearts of Iron IV, it is easy to be overwhelmed when you open the division designer. Hearts of Iron 4 can be unapologetically brutal to new wargamers, due to the sheer number of systems involved - especially with numerous DLC and patches adding extra complexity to the already-sophisticated systems in the base game. 10 motorized is a fine template for following behind tanks. See the top 15 templates with stats, strengths, weaknesses, and tips for each type of unit. What's a good unit template for countries where manpower is limited but production isn't a problem Question I'm mainly thinking of Greece. They are high-supply use, armored infantry with better attack stats than normal infantry, and the ability to paratroop. You can create new templates from scratch. The 7/2 has more soft attack (because of the artillery) but the 10 infantry battalions have more defence, making the 10 infantry battalions good for defence of lines and the 7/2 good for offensives, these are cost effective divisions that are good for …. I am currently writing this in an Italy playthrough and in 1947 (Long game, IK) it takes 4 of my units to take out 1 American division. If you are "template noob" as you say it is good to stick with standard 7[inf]/2[art] template or 13[inf]/2[art]/1[Tank Destroyer]. If looking to breakthrough against tanks, Hard attack should be higher than any defense the enemy TANKS have. best reps dhgate Keeping track of your income a. Show me your most op division templates. For your garrison template, it is cheaper to make a new template with a single cavalry than it is to remove the support companies what the cavalry template you may start with. What makes a template "good" is the distribution of stats. 2 Art 7 Inf AA will fix 2 problems at same time. Opt; aa, logi, art, Garrison; 5 infantry SC; eng. Use less artillery if your industry can't produce that much e. This section of the division designer tells you the nitty gritty of what your division is capable of. Show hidden low quality content. There are two division templates you can use for Cavalry as Garrison in HOI4 that are effective: 2 Width Cavalry. One effective way to do this is by using a well-designed “We Are Hiring” template for yo. The best combat widths are 10, 15, 18, 27 and 41-45 and I have maths to prove it. Yes- asuming your infantry are using that template. Jul 28, 2022 · HOI4 Old World Blues Division Templates. cavalry devision or Armoured) in large nations like Russia. Or 12-6 inf/art with engineers - Heavy Infantry. This thread is archived New comments cannot be posted and votes cannot be cast comments r/hoi4 • I have 1,861 hours in this game and I JUST learned you could directly order troops to support an attack by. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division. Well I know you should achieve mediterranian naval supremacy and almost entirely focus ur divs on defence. This mod changes the target division template size to the listed width in the title (40 only atm). You can also use an exploit to get loads of special forces. This thread is for any small questions that. If you want to do mass paradrops - meaning you will be able to secure yourself a supply line you may build more beefy units. These starting division templates usually range anywhere from 8 to 24 combat width. Which is cheaper than SP Arty or tanks, you need less per unit, i think its 30 SP AA whereas usually its 50 i believe. I'm now ready for some chad pro player to tell me why its a horrible template. Hearts of Iron IV - Advanced Guide for Beginners. I just solo'd Africa and Italy using the below 4 tank divisions backed up with 6 basic infantry divisions as canada. In this article, we will guide you through the process of creat. A somewhat more useful template, that is along the lines of a space marine template, is mixing in a fast medium tank battalion into a mechanized infantry division. Effects/delete unit template and units. In that regard, larger templates that use fewer support companies are generally going to be cheaper than smaller templates that use more support companies. The game divides combat stats in 3 categories; Base stats, Combat stats and Equipment cost. 8/3 and 11/1 for some mountain enthusiasts, but 12/2 or 15/0 is still used for some setups that fit both mountains and hills except if you are Alpine nations. All of those are based on the 1936 and later hull designs. Infantry and support robots add organization, while special units like MGs and Demolitions lower it. In today’s fast-paced world of marketing, efficiency is key. If there's a 1-size-fits-all "outline" for (MP) tanks, this is it. SP-ART is arguably better (but, for Germany, might involve using a research treaty bonus that you'd rather save for 1941 tanks). hi to everyone, I just started playing Millennium Dawn mod some days ago, what are the best division templates to use for you? I use 40 combat width divisions. I've been doing well with 15 width divisions. china has bacisaly no inductry to providing this much arty. (Enough for light tanks and few mediums) and use 1-3 light tanks for breaktrough (depends on width). For people with a lot of industry and low manpower. Ce guide contient mes meilleures templates (Subjectif, 1700+ heures d'expérience) et quelques conseils ! Bonne lecture !. First off, since NSB supplies Germany at least historical is very hard, they are powerful but not to someone new, Germany wants diverse templates, they have lots of. 14) Recommended for use with my DIE KRIEGSMARINE MOD & DIE LUFTWAFFE MOD, but works fine with as a stand-alone. Its not tommys , its the meta divisions : 14|4 soft attack infantry , mostly special forces 10 infantry with engineers thats coastal defense. But most countries will want to go with Cav. Best Black ICE templates? Hey, I've been trying to look around but there doesn't seem to be any of these threads. kohau codes More of my "meta" designs (and division templates this time around) Image. For this purpose you should unlock Rokossovsky as an advisor by going "Positive Heroism". Good templates don't really change based on doctrine; your typical 7/2 or 10/0 infantry template will serve you just as well. Let's go behind the scenes of some of the templates that will lead your armies to the final victory!Chapters:Introduction: 00:00Garrison templates: 03:13Defe. Also you can use spies to lower the resistance as well. for holding the line & pinning enemy troops in. For starters, the Fiat 2000 and 2000B are better than the L3/35's (assuming you have NSB). Get org to >30 by removing a couple of tank battalions, then add in an anti-air company. I’m sure some may disagree but I’ve found that having 4-6 line artillery is very useful for amphibious assaults against smaller islands. My go-to end game templates are: 45W Commando Unit - 4x Artillery 1x AA 10x Marines 6x Mountaineers, swap Special forces for Infantry if the cap isn't sufficient. My basic infantry template would be 10 inf. It seems the game checks if it was ok to change _ALL_ divisions that use that template to the special unit, even if you selected only one …. 4) Hopefully fixed a double re-spawn of the WH units on game start on some settings. 10-0 support engineer/AA/arty - talk about cost effectiveness vs combat width efficiency compared to pure infantry. Find out the best tips and tricks for combat width, support companies, combat stats, and more. Combat width - A very important value. I tried using 11/7 (i think?) inf/art but it is way too fragile. A super simple guide to land unit stats and what they actually do (Work in Progress) Tutorial. With Manchukuo's lack of mils and quite large manpower you should be focusing fully on infantry equipment and building 5/0 or 10/0 infantry or Cav units and spamming them out. The 20/40 width rule sticks with the Great War mod. For a basic 20 width, go with 6T/4MOT. Mechanized is in mechanized equipment, as differentiated from "foot" or motorized infantry. this shows every template you need as t. However, the battleplanner AI is so retarded and inefficient compared to player micro that it is simply not worth using, and the entire doctrine is countered by Mass Mobilization. Are you having problem winning land battles in HOI4? If so, you must pay attention to three key things. For my tank template, I usually make a light one and a heavy one. cheapest way to buy tiktok coins 10, 15, 18, 27 and 41-45 seem to be the best. You must use the create_unit command, using the state as scope, and it must be written exactly like in this: create_unit =. In this context it means 9 infantry battalions and 3 artillery battalions. It allows players to create organizational templates for divisions — units that can be assigned to command groups and engage in land warfare — which are then able to be trained, equipped, and deployed. Incase you don't know about it, the template consists of 13 infantry, 4 artillery, and one tank destroyer, it's supported by engineers, artillery, and. Now everything between 10 and 45 width is viable, while everything between 30 and 40 is kinda sub par. 10/0 infantry with engineers and support artillery. Please note that I purposefully excluded infantry divisions with a tank battalion (commonly called "Space Marines"), because they are a bit too "cheesy" for my taste. The best effect is achieved once you have a full division (25 bataillon) with a suppression of 75 for 13000 manpower. Leo Niehorster's WWII symbol set [www. Skip mediums and save the tungsten for artillery. Defense, breakthrough, and piercing value are at a fine level. So this unit was very well equipped, the only unit type it definitely didn’t possess was an anti-aircraft unit, the division used solely heavy machine guns for anti-air defense. Jul 19, 2023 · Here is the best defensive division template in HOI4 for major powers in the close to 1940, such as the USSR against Germany: 4 Infantry + 1 Artillery. The reason being that UNTIL the enemy is starting to occupy CORE territories you own, it does not matter how much non-core territories they steal back from you. Is there anyway to like see unit templates with out opening the division designer and without using tag to swap nations Like just clicking on a unit on the map and having a way to open up and uneditable template just too see. Then as you build tanks you can sub the artillery out one by one. The only countries that can afford to make good offensive infantry (14/4) in Europe are Germany and Russia. 1991 nfl pro set cards value Way too much hard attack too, I don’t know what tank design you went with but you mainly want to prioritize armour, soft attack, and breakthrough. So one template will work, each state will use as much of it as they need to get their suppression needs met. They had to raise them because they were running out of …. If the front is packed with units, then your combat width is not optimal and you should reduce it to 20 or 22 - that way more units can fight in one area. Get your starting infantry template to 9 brigades and swap out for artillery as you stockpile enough. Aerror_404 Jun 22, 2016 @ 11:06am. Though I guess you could constantly swap unit templates to match current terrains, but that doesn't appeal to me. Plans do not have to be drawn in order to give divisions orders, but are generally recommended as they reduce. You only really need 3 divission templates for singleplayer: 1, mainline infantry: 7inf/2arty + scouts + engineers + arty + what ever you want. Jan 19, 2020 · Division Template. 10/0 motorised or cavalry can also be quite useful to follow tanks into breakthroughs and hold the encirclement. Assuming mass assault with the infantry width reduction, 20 infantry, 2 heavy/superheavy sp arty, 1 heavy/superheavy tank destroyer. Air units lose -30% less experience over friendly territory. Heart army is meant to be scaled for occupation and coastal defense. 5) Improving the MP with research would boost this more, but research time is quite precious for such things. These templates work well until 1943. Expensive on the industry side, but require little manpower. With other special forces you can make them heavier, since you can use them for prolonged fighting (esp. Space marines 44w: 15/4/1 infantry/arty/brick tank. The Ai's divisions defense is super high and I'm not able not make any breakthroughs. I imagine the necessities and realities of the templates are different from those present in the base WW2 HOI4 game. Your tank designs could use their own, separate discussion. These are cheap defensive divisions. The War Room - /r/hoi4 Weekly General Help Thread: January 9 2023. Spy Agencies will also be included. With these templates, you can easily create. As a minor, use heavy tanks with cavalry as a poor man's breakthrough division. The reason to use a HTD over say a Heavy Self Propelled Artillery or a Heavy AA, is that HTD doesnt reduce the armor of the base tank, whereas AA and Arty variants do. It does not track experience by anything within the division, they simply share the total experience level. Generally best to limit to the one that's defined in the same file. In WW1 I'll do three main variants: 20W Infantry-only "reserve" stacks, filling holes and preventing enemy breakthroughs. This template (with or without maintenance) usually holds up until late game for me. Top 5 best marine templates to take all the beaches and islands possible! In Hearts of Iron IV, naval invasions can be a key strategic move that could change the course of the war. Mix and match with Tank destroyers and Tank Self Propelled. Without tanks, its armor will get pierced by. semi truck value guide 2 for the two open fronts against the ♥♥♥♥. /Hearts of Iron IV/common/ai_templates/*. As these terrain types are common obstacles to attacking, something like a medium tank template with amtracs as the base stat unit can be very strong and versatile. 3, tank division: 6tank/4motor or mech inf. Required a number of other changes to rebalance the game German AI really struggled with the templates in play so I gave Germany a 100% boost to planning speed and planning strength. I guess I've never yet played as a minor without that support equipment tech. Something like 6 tanks and 4-6 motorized will work depending on your doctrine. this shows every template you need as the uk . What division template should I use for late game? I usually go with 20 width (7/2) and 40 width (14/4) with support artillery, engineers and reacon as support companies. Instead of mass switching, OP selected every individual unit, clicked the template icon, changed it, closed the pop up and did the same with the next unit. As a tank division, and more so a breakthrough division, you should be fighting infantry. There will be a lot of equipment losses. You should have a decision to delete them, although I just send them to guard my ports. TL/DR: I did some math to determine the best combat width in the new system. Cav with superior firepower, 17 cav, 2 medium/modern sp arty Madlad cars: 5 cars Madlad tanks: 1 medium sp anti air, 1 medium sp arty, 1 medium anti tank, 9 medium tanks, 8 trucks. • Repeatable strategy that can be used by anyone in single player. If you duplicate the template, you can swap individual units over from one template to another. The most silly but most manpower saving option is a similar template but with Medium SPAA I. The state will use a portion of the garrison template to meet suppression requirements. Includes divisions at varying speeds and production costs. You don't really want to dump IC on this unless. hoi4 All my best Division Templates (tanks and Infantry)If you wish to help, you can:Join this channel to get access to perks:https://www. It has a decent HP:IC ratio, and enough concentrated breakthrough and soft attack to really get you places. But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles. Does the mod change anything to do with combat width? 399K subscribers in the hoi4 community. Support Eng, Cav Recon, AA, Art, Log a Fallout themed HOI4 total overhaul serving over 300,000 users and counting. I use 5-0s on the coast, 10-0s in ports, and a reserve force of infantry and tanks that can quickly deploy to counterattack. It also sounds like you have NATO icons on. Due to the low Special Forces limit, players can’t make a lot of Paratrooper battalions. Early to mid game it can effectively make small pushes, especially against weaker opponents. Armor divisions will vary depending on what you're trying to do. Try to keep your combat width to either a multiple of 10 or 4 (usually 20 or 40). This loss can be reduced with Field Hospitals. I don't think you need engineering this early since you are mostly attacking. paratroopers large and small tanks wallbreakers and a few other.