Hoi4 Infantry Templates - How to Create a Stunning Event Program with a Free Template.

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Reply reply More repliesMore replies. Is there an actually good division template Question I’ve tried to find a good division template for awhile and can’t find one. 7/2, If you can’t cover your front lines with 14/4. Just select any divisions you want to change and click the button. k99 1 contest If you go with mobile warfare then 13/7 or 12/8 with motorized recon, engineers, maintenance, signal companies and if you have supply problems then also logistics. i usually do 14/4 and they are good, but for example when i played russian empire i didn't have massive economy after civil war for so many artillery, and i did just 14 without 4 with enginiers and support artillary but. Best offensive Infantry: 40 width pure Infantry with Eng/Art/RArt/tank recon and air support. Yes, adding super heavy TDs to infantry divisions is "best". Are you in the process of creating a Europass CV but unsure how to make it stand out? Look no further. My map overhaul (Glasg's overhaul mod) Adds 330+ cities, 40+ states, Sahara rework. Ce guide contient mes meilleures templates (Subjectif, 1700+ heures d'expérience) et quelques conseils ! Bonne lecture !. You ALWAYS have an army of infantry on a fallback line at the defense line behind the one you are currently holding. On defense, it reduces effective org. Members Online • IncreaseExtension443. Dec 29, 2022 · For those new to template building, Space Marines in Hoi4 are infantry divisions with tanks inserted into the combat portion of the template. Thus 10-0 is the best template, appropriate support when needed. this shows every template you need as t. Best Coastline Garrisons/VP Defenders Template for Germany. 10-0 pure infantry - Emphasize that it's a purely defensive template and will perform poorly on offense. In term of template there's 2 options. Uses: These are like light tanks, but for defending. Google hoi4 templates any made since last November are up to date. My recommendation is to add engineers, sup arty (you can never have too much soft attack) and sup aa. The only way that infantry will be good on the offense is with retarded high soft attack values to overwhelm enemy defensive stats and terrain debuffs or to outmanuever the enemy. The best pushed division for infantry is 8 or 9 inf and 4 arty with engineer, aa, support arty, and if you can bear it then sometimes rocket artillery. Ambusher is very good as well, that +5 entrenchment is really really solid. Lastly make a template that contains a single battalion of infantry and use it to. The Ai's divisions defense is super high and I'm not able not make any breakthroughs. I imagine the necessities and realities of the templates are different from those present in the base WW2 HOI4 game. My standard China build is 2 armies of 20 width pure infantry with AA supports. If we start by going back to infantry templates, line artillery cost half as much manpower per battalion, and each battalion takes up 50% more combat width when compared with line. Once the marines control a good port, then funnel in whatever troops you usually use. That is: 20W infantry with engineers for the line, 40W offensive divisions (14-4, 11-6, or 8-8 infantry; 13-7 or 12-8 armor). This is the division that, in most cases, your frontlines should be made of. Then as you keep getting more tanks and trucks, keep using army experience to add more to that tank template until it’s 40 width and 10-10 or 15-5 (tanks-trucks). My final set of support companies however tends to always end up as: Engineers, recon (any but cav), logistics and signal. Go to channel · hoi4 Minors Strategy - Best infantry/tanks division templates. The 40 widths are on a frontline while the 20 widths are on a fall back line 1-2 tiles behind the main line. 50w cavalry with military police for the resistance, upgrade those throughout the war, doesn't need more than 20w at the start of the war. Hearts of Iron 4 (HOI4) - Best German Templates. lolicon quora Much of its early history was taken up by conquest. Motorized infantry is a somewhat harder and much faster version of infantry, but is more expensive and less reliable. Park them on a tile in the Agean and you get shore bombardment from about Thessaloniki to Istanbul. These are: 10 infantry + engineers, maybe support AA, maybe support art. These divisions are extremely good defenders for the cost, and use very little supply. Click here for the Navy Guide! Creating divisions is …. 9 infantry 4 artillery, 30 width. Light tank has also the benefit of hardness, basically reducing your loss from resistance by 80%. 10 Armor and 10 Mobile Infantry is the other one. I use 15W (6 inf/1AA) as my front line troops. Mix and match with Tank destroyers and Tank Self Propelled. I've only been able to reach 180 breakthrough before planning on a 40 wide infantry template, which still falls very short of the amount of attacks that even a 20 wide infantry defender can muster, which means you are going to suffer a lot of damage. They just compare raw HP values, which is not a useful way to compare HP. Line holding only : 10inf with engineers and military police. Make the combat width a multiple of 80, standard infantry is 7 infantry, 2 artillery. The vanilla version of HOI4 treats infantry as the most organized units in a division. So as Italy I crush Ethiopia, Yugoslavia and Greece with templates I have been give of infantry and panzer. 10 infantry w/ support art + engineers makes a good template for delaying, dirt cheap, 7inf 2art w/ same supports add hospitals makes a good template for bleeding the AI in a war of attrition, 14-4 is better than the above in everyway but requires more army XP,. These will be good to hold the line and push on regions with low supply - however bigger divisions with 14 inf and 4 artillery will be much more suited to pushing - add in a medium/heavy tank reg later and these bigger 14/4/1s will be. 8/3 and 11/1 for some mountain enthusiasts, but 12/2 or 15/0 is still used for some setups that fit both mountains and hills except if you are Alpine nations. A really good template is 2 motorised, 4 motorised artillery and 2 light tanks. 10 width infantry only with engineers is good for defensive purposes. For space marines you need at least a little bit of a capable industry which is true for Finland if you manage it properly. Motorized Infantry + Artillery. For example, the ‘Mass Assault’ doctrine tree has options that reduce the combat width of infantry battalions from 2 width to 1. This means, use the template, but change things out as the situation accords for it. It has a proud and distinguished history, having served in many conflicts over the centuries. Don't neglect the the air war though. Good all-purpose marine division that can fight well on land as well as do amphibious landings. In HOI4 exploiting breakthroughs and encircling enemy divisions is a pretty big thing. There are the debuffs for provinces that I'm 99% sure affect you also. It’s the same for overall the best tank division is 13 medium/modern and 8 motorized/mechanized with aa, logistics, and sometimes engineer company. For example - let’s say the “meta” defensive infantry is 9-3 (inf-arty), with a set of 4 supports. If it hasn't been updated to NSB, then i think the classic 7+2 is the best for a budget books m build, or the 14+4. Sorry lad, this was worked out quite a while ago and is banned in most mp games under the "no space marines" rule. Best defensive Infantry: 20 width pure Infantry with Eng/Art/RArt and air support. So building 4 good tank divisions would cost as much as upgrading 34 infantry divisions. Are you a freelancer looking for an efficient way to manage your finances? Look no further – a free bookkeeping template could be just what you need. If you go superior firepower then go with 10/10. Assuming you had the IC your infantry divisions can be used for attack. 11-6 is also a 40w template, although you don’t see it much. is there a new infantry meta template since the last update or does 7/2 and 14/4 still work perfectly? Archived post. The support companies will be the same, minus the support AA. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Some example designs can be found under the Tank Templates section. From a recent YouTube video, they said the best widths right now are 10/15/27/41/42/44. For supports, use logistics, flame tank (unlocked with. Division templates can be created and modified by the player using spending army experience. Why this Template is Great: Better than the standard airborne division. Placing a bunch of 40-44 width inf on a battle plan and just hitting go is horribly inefficient. hoi4 All my best Division Templates (tanks and Infantry)If you wish to help, you can:Join this channel to get access to perks:https://www. Maybe a transition into 9+3 infantry during China war, still in 27 width. If there are 600 cargo amtracs and 300 amphibious tanks then in HoI4 terms that's a marine division built like an armor division, an amphibious tank regiment and 2 or 3 amtrac regiments. The issue is that infantry should not be your attackers (unless playing a small nation that can’t make tanks). You can build a division capable of it, but it is going to take heavy losses doing so. If we chopped off the support companies, 18 infantry 3 artillery in a single template, would cost the exact same as 3 copies of 6 infantry and 1 artillery. cold naruto fanfiction Any templates y'all use and find more/just as effective as 7:2?. 6-1: The 9-1 division on a budget, really only good for port garrisons and super early wars. 1: Basic 40 width "14/4" offensive infantry. 20 width infantry template and 10 width anti-tank fell short when invading the Soviet Union. So mountains are 75 but you will likely not have green air so you are looking at 68 so 22 combat width. Have infantry line-holding divisions as filler, ideally with 21 width. 40 width infantry divisions with at least 2 artillery peices as the bulk of your armies. You lose out on organization (which is important vs. Recon, logistics, AA, and artillery. The best defense is a reserve squad of 3-4 light panzers sitting 10-20 tiles away if you even bother to cover your ass in such a manner. 8 or 12 width motorized to fill gaps (width depends on your factories number and manpower) normal 20 width pure infantry to hold giant frontline. #hoi4 #guide #metaA SIngleplayer guide to Templates in HoI4 - Battle for the Bosporus!The included templates will provide you with all the power you need in. foreclosed mobile homes in reno One piece of advice for future games: tanks are better than infantry for attacking. Uses: If you're going to attack with infantry, this is the division to do it with. Armored cars are ok though if you're worried about losing too much manpower. Best all-around defensive infantry template in 10 INF w/ ENG. Offensive infantry is only worth it in areas that have rough terrain and bad supply that make tanks less appealing, and even then in single player you can still get better value out of tanks. heres some brand new hoi4 templates for the new by blood alone dlc for hearts of iron 4. Logistics is also good for invading countries such as the USSR. The layout of battalion pages vary, but pages typic. 10 Powerful Hearts of Iron 4 Infantry Templates 10. Good templates don't really change based on doctrine; your typical 7/2 or 10/0 infantry template will serve you just as well. Valentine’s Day is just around the corner, and if you’re looking to add a personal touch to your celebrations without breaking the bank, free Valentine templates are here to save t. In this article, we will guide you through the process of finding the best free PP. Make sure you have lots of fighters. Apr 26, 2023 · Why this Template is Great: Combat width remains good and will allow for more units to join the battle. Speed and firepower are essential to having a successful HOI4 campaign, especially in competitive multiplayer games. I alternate between those two, recruiting. spawn of mountaineers accompany the invasion a little until they make them capitulate, but it is a fairly slow process with monumental wear and tear on logistics. I wouldn't ever mix tank hull types in a template. However, Germany can’t invest too much on that part of the country considering the war with the …. Standard Infantry- Used to hold the front-line, not ideal for attacking without CAS and Fighter support. I used 2 marines, 2 infantry,2 cav, single artillery. Its not tommys , its the meta divisions : 14|4 soft attack infantry , mostly special forces 10 infantry with engineers thats coastal defense. its easier to border conflict against the other warlords. But at the end of the day feel free to experiment with lots of kinds of strategies. These battalions were not equipped with half tracks but trucks. What is the best infantry template after the AAT update? 9/1s aren't dead, so if you're used to it you can go on with them. It costs 540 IC to upgrade 7/2 to 6/2/1 and it pretty much doubles their fighting strength due to how armor/piercing works. For this purpose you should unlock Rokossovsky as an advisor by going "Positive Heroism". As other people have said, 14/4s are the best divisions for pushing. Most of your divisions should be infantry divisions. 7-2 niche is inflicting large damage on attacking infantry while defending. If you want to kill enemy air as a major, usually it's best to just add support AA. Support engineers and arty on the infantry, engineers arty recon on the cavalry if you can afford it (you probably can't early game). One piece of lvl 1 artillery costs 3. The historic game setting is the easiest for avoiding this step as most countries run like trains on a track, but for non-historic, this can be a crucial step. (Demolition is very similar to artillery from the base game. Many of these decisions are historically. Offense 14 infantry 4 howitzers + support companies you want. shade store motorized shades not working son of silence motorcycle club 40W is an offensive template, concentrating attacks. Mass arty with some INF worked for me well. If you want more firepower, a 9/3 is pretty decent as well. Typically, motorized/mechanized and armour is better for attacking, but I generally use a large 15Inf/4Art with support companies. pastors wanted After losses I played template 10 infantry with artillery as support battalion against Indonesia and Siam, which was enough effective. Most of the same division-design rules apply to minors as majors, you just can’t build as many, and you need to consider cost-saving measures that might weaken a template a bit. how to find rent to own homes on zillow For a basic 40 width, go with 15T/5MOT. Good for holding ground, ‘good-ish’ for pushing. They will push the enemy back slowly, at the speed of infantry walking. There were talks about 10 width pure INF and 40 width. TLDR: After AAT, divisions with combat width lower then 12 and higher then 40 are useless. Note that they only deploy if you do not change the name of the starting infantry division templates. 9/3 is a good ofensive template and not a defensive one. If you have a decent manpower, upgrading 7 inf/2 art to 14 inf/ 4 art is a good idea. This only really works as a major and not against peer opponents. This is the best template for Japan and the USA with Superior Firepower. Now everything between 10 and 45 width is viable, while everything between 30 and 40 is kinda sub par. Seems better option to add an artillery battalion and get 27 width infantry divisions. The higher average armor, and overall higher hardness helps such a division be useful on the offensive; but again is an expensive investment. Hearts of Iron 4 (HOI4) – Best German Templates. Adjusted template that adds a few extra INF divisions to make use of the -0. For infantry, 10 CAV/0 ART with ART, ENG, LOG, RECON as support companies. Or 12-6 inf/art with engineers - Heavy Infantry. Divisions: - Each type of terrain has a fixed combat width which determines how many divisions can enter combat in a provice, so there's no 1 division template fits all. However, you need the support brigades in this game (besides hospitals because of the. If you have the new DLC/update, then arty can't be added to the same column as infantry anymore. Supported by railway guns 4 or 5 per. If you have cavalry high command, consider 8-5-4-1 cav-marine-arty-tank, which is a cavalry division. Here is the exact formula that decides how a division is damaged in HOI4: Attack = (1 – Hardness) * Soft Attack + Hardness * Hard Attack. UK BEF infantry template to defend el alamein. Then just make some motorized divisions and 3 - 5 tank divisions with a lot. Light tanks aren't worthwhile, like at all, against someone with AA or AT their infantry divisions will pierce. Second question, why 14/4? And to answer your question, for mass assault infantry do a 10/1/1 or a 10/4, being either 10 infantry 1 arty and one aa/at, or 10 infantry and 4 at/aa. please note that using support equipment at this division size is cost inefficient! This is a small division that has good offensive capabilities and can also inflict high casualties when fulfilling a defensive role. It's still inferior to tanks, but 14/4 reaches soft attack high enough to break soft divisions and has enough breakthrough to be meaningful. In this step-by-step guide, we will walk you through how to customize a free sa. 1- Use the Stormtrooper elite template to save military XP, 2X arty into that for your standard 7/2 mix. 44 Width is only to be used if you are using Luna as a Field Marshal, if using 40 Width, take out 2 of the infantry. You don't really want to dump IC on this unless. There is no one right answer, but focusing heavily on infantry divisions near the 20w mark is solid for the soviets. Motorized - Engineers, Recon (optional Maintance ) Infantry - Engineers, Recon and Field hospital if you lack manpower. If you are uk france and fight germany than maybe antitank or soviets and fight germany. Space marines 44w: 15/4/1 infantry/arty/brick tank. The only real template advice I could give is the 15w infantry/ use tanks if you have extra of them. Strong soft attack thanks to the addition of two line artillery brigades and one support artillery. If you want meta : All in one : 7inf/2art (Engineers, Support arty, Support anti-air and cav recon if you dont have rangers) Port garrison : 5 inf and engineers. 6 HP, which is terribly low, which in turn - thanks to it being in an unarmored infantry division, will mean high equipment losses. Superior firepower doctrine, all right sides, defensive traits for generals, defence advisor and lvl 3 forts. On super budget 9/3 with Support Artillery works well for me. For a love of blitzkrieg this template is for those who want a template that can keep up with a blitzkrieg through your tank corp. If you can, make dedicated 40w medium/heavy tanks, or 20w light tanks*. He does many of these kind of survival like hoi4 games. Tryna get something close to Panzergrenadiers for supporting my tanks on late game and Standard Infantry/Stoßtruppen for early game and holding the line late game, but, taking advantage of all the bonuses included in the doctrine. Their main role is to be a cheap line holder and this isn't any of it. The reason being that UNTIL the enemy is starting to occupy CORE territories you own, it does not matter how much non-core territories they steal back from you. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. A good template 40 width is 14 infantry, 4 line artillery with support artillery, engineers, recon, signal, and …. For this purpose special forces were needed. Hearts of iron 4 guide for soviet union post no step back dlc focusing on best infantry templates in hoi4 for multiplayer ussr gameplay, relies heavily on ai. 400K subscribers in the hoi4 community. Time for a little bit of freedom, so let’s look at the US Army Infantry division layout from July 1943. Good starter division, but weaker than 40 width divisions in almost every situation. You shouldn't push with infantry anyways, and organisation only allows how long they can keep fighting, not how resistant they are against attacks or how good they are at attacking. You should have this template behind the frontline. Using MA and targeting 20w, go for 12 Infantry. I saw a BICE campaign which had 6x Mot, 8x Light Tanks, and Mot recon, horse recon I think?, Div HQ***, Eng, Field. Infantry hold the line against Japanese troops, especially the ones in China. Once you get the doctrine upgrades that boost Support Company damage by +50%, your humble 9 infantry battalion starting company will basically. Orion's Equestria Division Templates! Meta. I make 1 army of pure infantry and another army of around 12. Shock Troopers For a love of Blitzkrieg This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. HOI4 Template Recommendation for 1940:. Your template is pretty ok for defense, but won't be able to push a roughly equal enemy line unless you have overwhelming air superiority and hundreds of CAS. Heavy Infantry DIvision: 6xINF + 2xART +1x H-TD [+ART/R-ART/ENG/LOG] (20 width) A somewhat pricey, but extremely effective Infantry design. As I despise Mass Assault doctrine and think it is absolute garbage, I prefer 40 width to ORG rotation, but exact composition is a prblem. Usually consisted of a total of 3 Infantry regiments, which were split between Glider Infantry and Parachute Infantry, although at times, some divisions had a total of 4 (2 each) of glider and parachute infantry. The modern bullet is based on a version invented in 1826 by Henri-Gustave Delvigne, a French infantry officer. Second, what are the best motorized infantry division and mechanized infantry division templates for exploiting and maintaining breakouts caused by tanks? I like to break the weak. Big Units would be 9 Inf / 3 Art then increase up to 10 Inf, 5 Marines, 4 Art 1 AA late game for maximum punch when Naval Invading. Infantry - 21 width with mostly infantry battalions and one single artillery battalion, support eng, motor. These templates are a great resource. 9/2 with a tank battalion will shred infantry any day any time. Which speaking of, if you want an infantry division for attacking, a combination of 10/0 for holding the line and a few 14/4s for attacking is now the way. hoi4 division templates will be covered almost entirely for the usa. Classic 20w infantry with engineer to hold the mountains in the north, don't bother pushing there (or only if there's a clear weakness). Keep them with Special Forces, and. Well, i can give you a template that is highly effective but comes at a kind of high cost, a mechanized 7/2, 7 mechanized infantry and 2 motorized rocket artillery, for support dvs i usually slap some AA, rocket artillery, AT, normal artillery and enginner, you should try this one and modify it to your liking, yes it costs kinda much but 100%. The quality of a template doesn’t really change across nations. I am following a tutorial video and the guy just clicks a plus sign on the template and selects an artillery unit but when I do the same there is no artillery unit to select, not sure at all why. Winning made easy: HoI4 Division Template Powerful Division Templates To Dominate in HOI4 WHY This Division Is The NEW META - HOI4 Infantry . I stuck with the standard 8w german cavalry, and made up a 2 cav, 1 mot 1 inf which still counted as cavalry by old rules, but was also only 50% cavalry by the div comp grid. Infantry is their niche with mass assault doctrine, play to it’s advantages. This makes your division have crazy firepower and they will regain organisation very quickly and have high initiative. A great all-infantry division template. I have seen a huge amount of INF templates and still havea very dim understanding ofoptimal template for USSR. As for divs in mp to fight tanks you want hard attack so high velo 3 but to dunk on mass mob enjoyers in reasonable time you want some beefy boi well armored armor meme certified tanks - so an extra battalion of maxed armor advanced hull heavy will help achieve that. Cannot add artillery to infantry template. 6 infantry 2 arty 1 tank destroyer - same as above, but now you get. 10/0 motorised or cavalry can also be quite useful to follow tanks into breakthroughs and hold the encirclement. Question I've tried to find a good division template for awhile and can't find one. The training experience for recruits assigned to Fort Benning varies depending upon the assigned job. There are the debuffs for provinces that I’m 99% sure affect you also. The empire had a huge standing army of cavalry, infantry a. You're going to want more than one template. Shock Troopers For a love of Blitzkrieg This template is for those who want a template that can keep up with a blitzkrieg …. I know template talk has been beaten to death, but I pretty much only play the Cold War mod now and am curious as to how one would integrate the new technologies. Are you looking for a way to make your next birthday celebration extra special? Look no further than free birthday templates printables. upchurch svg This will increase the special force cap and then you can convert some of the divisions to the marines and get. This space marine division also have a lot of terrain bonuses or reduced terrain disadvantage to breakthrough Germany's overall non-extreme terrains …. 14/3/1HeavyAromor Infantry Template (Gives your infantry template more armor and hard attack. If you're talking about an invasion of a major land mass like D-Day, then your normal division templates should be fine. It's definitely not a good offensive template. For example, the 'Mass Assault' doctrine tree has options that reduce the combat width of infantry battalions from 2 width to 1. You can edit division templates by going to: Recruit & Deploy -> Then click "Edit" on the …. As the USA, you have a ton of old battleships at your disposal (Pennsylvania and Colorado classes). The most efficient singleplayer division if you want to conquer worlds with minimal casualties in the right hands. Here is the best Light Tank division template to use at the start of the war: 4×2 Light Tank. But when it comes to invading France, British or Soviets I am done for. I mainly use the base game infantry template (20cw with support engineers,artillery and field hospital,later anti tank too). Urban 96 Plains/Desert 90 Forest/Jungle 84 Hills 80 Marsh 78 Mountains 75 (Mountaineers with 25 width are ideal). Cheap industry wise, but manpower heavy. Regiments are the "columns" in the template designer. TinoDuboisEN•10K views · 13:08. Having a lot of soft attack means you'll bank on quickly overpowering the enemy's defense before they slowly whittle your divisions down with atrittion warfare (because of. It's not just the infantry templates you start with, basically any infantry based template is going to be really bad on offense. I noticed that the best thing I could do is break entrenched units with special forces and then push with tanks or IFVs. Cheap Early Game Light Tank Template (Use it for encircling the enemies. It's strongest attacking I've seen yet. I'm a fan of industrialized smaller nations with lower manpower pools that incentivize using mechanized infantry and armored assaults. duke qgenda Research support artillery and start making those with 1 or 2 factories once you get 3 or 4 on support equipment. legacy obituaries staunton va A good attacking infantry division is a 27W 9/3 if your manpower and industry can handle that. If you’re trying to counter tanks specifically then something like a 15-10 inf-at. By armor means ajything but heavy tank is the best, and mobile infantry could in theory even be cavalry but mechanized gives best result. Question What're you guys using for minors/majors in hoi4 with the new update Archived post. You should strive for quality over quantity when it comes to tank divs, and make them beefy as hell, 30-40 width. Best Division Templates in HOI4. You want Medium Tanks and either APCs or IFVs. 14-4s should have support recon, engineers, artillery, logistics, and signal companies. Might be worth switching from motorized to mechanized. 7 supply, meaning you can marines and paratroopers are better at fighting in places like. as well as tank destroyers and at guns ( since i'll be invading Portugal. Well the infantry unit is the most cost effective way to make org and defense so I want a lot of that but on to att- artillery is the most cost effective way to generate soft att. The Soviets are one of very few nations that can work any doctrine (except Grand Battleplan). Both 20 width mechs and 40 width mechs are viable with my personal preferance being 40 width mechs. The special forces cap of 24 will increase once your army is big, but can also be increased with Research (special forces tech, bottom branch) or. My favorite Template so far for Sub-Saharan Africa: 3 inf, 1 art, 1 AA Engineers/Horse Recce/Support Arty/Assault Battalion(if Italy, if not Support R. Japan starts with a wierd 24 combat width infantry template, and seems a waste to me transforming it into a 20 width (10 or 7+2). Just run 20w infantry with support equipment and support AA (and support artillery if you want) to hold your line. Infantry 10 infantry, recon engineer and arty support. ) Classic Pure Infantry Template (Recommended for early defence. Do not be afraid, the mod does not add new technologies, only changes the equipment. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. I've been using 10 infantry and support artillery. Well I know you should achieve mediterranian naval supremacy and almost entirely focus ur divs on defence. Same theory applies here with 20 width motorized divisions, and it would be a good idea to invest in demolition for more combat power and. Marine and infantry division are just 14-4s (infantry-artillery) with engineers, air assault, attack helicopter, transport helicopter, and ifv recon (build them to. I will continue trying the two templates accompanied by mountaineers. These can either be 40w infantry (13 infantry 4 artillery 1 anti tank 1 anti air) or 20w light tank divisions. Grants you a bunch of Soft Attack, Armor, Breakthrough, HP, Org etc. That's more than a lot of players in MW or GB put on their line, and MA will reinforce the sudden width increase faster, resulting in a period of time where opposing infantry is taking crits. A division width of 10 is chosen, since this is the smallest width at which the stacking penalty is nearly 0% (only -2% in plains). walmart food store near me It's nearly 6 years into HoI4, but we still need to talk about armies, divisions, templates, and the AI's use of them. There are four infantry templates that have uses (numbers refer to Infantry/Artillery battalions): 5/0 (ENG): light infantry that is just intended to slow down the enemy until reinforcements arrive, not defeat it (use sparingly) 10/0 (ART and ENG): regular infantry that should be >90% of your infanry divisions. Mid/late game when I have some extra MIC, I'll convert some spare LT2s into. Then I would recommend three different infantry designs: (1) Light Infantry - 10INF + Support ART. Get your starting infantry template to 9 brigades and swap out for artillery as you stockpile enough. If you want to design division templates for small nations, this is your guide. The medium cannon offers a good balance of soft attack. Are you looking for a way to create a stunning gift certificate template without breaking the bank? Look no further. 14-4 infantry-artillery is a good balance of soft attack, HP, and org. 18w is slightly above (~2% better fit) and 20w is slightly worse (~1% worse fit). Of course, we will not only talk about our Hoi4 tank builds ideas. A 22 wide like this could chop off one infantry and trade 2 of them for artillery to make an 8/2, and you'll have a fairly potent multiple purpose template. Learn how to design effective infantry, tank, and armored divisions for Hearts of Iron IV, a strategy game by Paradox. Take 3 hours to grind and 10 minutes to get push to Moscow. From there you can modify, swap one infantry for one tank battalion and create a 13-4-1 division that will have some armor and piercing from the. Simon_9732495 apr 18, 2020 jump to latest follow reply following scenario: Web best template for infantry discussion i've …. Ideally don't, but if you really need to, make your offensive templates as wide as the jungle reinforcement width or half of it (42 or 21), give them logistics and flame tank companies, as well as what you usually run. This video gives you division designs for the recent arms against tyranny dlc update of hearts or iron 4 covering armor and tank templates, infantry template. Others will say 42 width is best and they’re probably right. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 15-04-2024) By Vezachs. Support (if you can afford it): engineers, arty, AA, logistics, medium flame tank. 20W inf / field artillery front line troops. I’ve even heard of a few tank templates of 8-2 or 15-5. In this article, we will introduce you to the best websites where you can downlo. Further military decisions are unlocked upon the selection of this decision, as well, such as the historical formation of Motorized divisions, Panzerwaffe divisions, Gebirgsjäger divisions, and more. Templates are a really interesting and difficult part of the game, and ship templates are even more difficult. Now that's all out of the way, let's go with the top 10 best divisions to use, what their pros are, and an explanation of their use and effectiveness. But yes, your entire army shouldn't be this template, if that just your base, switch all to 21 9/1 except for a few. You'll see the piercing difference is marginal compared to dedicated AT battalions, and uses fewer at guns. gg/owb If you can't due to being banned, you can appeal here: https://dyno. 9-0 refers to nine infantry *battalions* (helmets in the division template screen) per division and zero line artillery (usually the second number refers to any line artillery/AA/AT). All of the prior divisions will get a benefit from infantry high command. These divisions are for defending. But this doesn't make any sense. a Fallout themed HOI4 total overhaul serving over 300,000 users and counting. For holding: 10 inf, support arty, engineers, AA. solid carbon 2 width to piss off an entire multiplayer server. Attacking armor divisions should use tanks instead of artillery (12 tanks - 8 mot is a good template, 15-5 if you use mobile warfare doctrine). You should be able to build sizable fleet even as minor nation if you focus on it over infantry >> anonymous 09/04/22(sun)16:09:03. Is this a good infantry template for pushing in places like France or Africa? What should I add to it to make it better? 392K subscribers in the hoi4 community. Use the research_on_icon_click command to add technologies you lack for desired equipment. This may no longer be relevant once the new DLC comes out, as they're probably changing the way these traits work. (As you progress through your army doctrine you'll be able to get more org with less motorized) then I use engineers, logistics, radios, anti-air. However, 40W infantry is not particularly effective on offense outside of certain settings (eg Japan invading China early). It's only about half the stats for a little less that half the cost. There is a button (looks like a couple of green arrows) that allows to change the templates, whether the divisions are organized into army or not, if I recall correctly. You'll need attacking divisions. Are you tired of using the same old PowerPoint templates for your presentations? Do you want to add a fresh new look to your slides without breaking the bank? Look no further. I usually make a elite infantry division, a marine division, and tanks. 8 infantry 1 arty 1 (aa) at - useful when facing off against (light) tanks. vintage figurine lamp I’m trying to get better at the game and want to start creating better division templates. Too expensive, 9/1 is cheaper and have more defense. Either double it up and add some more inf and art to make it a 42 or 45 width template or switch the art to inf. The basic meta templates are good for all nations; the question is just one of how many can be fielded. If anyone can give me some good beginner templates like tanks or infantry or any division for Mellenium Dawn, that would be much appreciated. 14-4 infantry-artillery is good for offense when you have the resources to supply them. Space marines would also be a better option. Nov 16, 2023 · Current Favorites. What you made would work but is a tad expensive. Hearts of Iron 4 division templates. Anecdotally, I've found them very effective. You need to figure out what is a good infantry division. Defends very well and works ok on offense in the early game. Or something like 14-4 inf/art with engineer support - Reg Infantry. Keeping track of your income a. weather berkeley ca hourly Edit: you can get away with 8/3 for mountaineers. Change a few existing divisions in these and use them to punch the line. These will have lots of support companies to buff them. bashan bsr 250 parts Could use these divisions as garrison for the Pacific war. Apr 15, 2024 · The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 15-04-2024) By Vezachs. To create a division, go to the tab 'recruit and deploy', then click "edit" on any division.