Backrooms Level 1075 - Top 10 TERRIFYING Backrooms levels (part 7).

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Description: The bizarre architecture of Level 95. However, the Level's environment is drastically different. These wooden cabins can be found in varying conditions that can be used as a temporary shelter. Loading Level -1 comprises a long hallway made of concrete walls and old, carpeted flooring. [[{{{1}}}]] Level 147 is the 148th level of the Backrooms. Low-cost carrier LEVEL will join partner American Airlines beefing up transatlantic options from Boston next spring. 99 heavily resembles its parent level in appearance; it has the same mono-yellow wallpaper, moist carpet, and buzzing lights. Level 17 appears to be an infinite labyrinth of the inside structure of a naval aircraft carrier. It is a large cave system with an abundance of crystals that have various unique properties and effects. Hills, mountains, valleys, and fluctuations in the level's elevation are excessively common within the level, making it difficult to traverse without getting lost. Found footage of the level 100 of the Backrooms. spn 1077 fmi 14 nissan dealership on 45 1990 — The Backrooms’ Slasher population reaches an all-time high and the Devil’s Ambrosia starts to become an infestation. Level 0 is an expansive non-Euclidean space, resembling the back rooms of a commercial building. This level also known as the "true end" is a hard cold brutal staircase. nissan sentra fuse box location It appears as an expansive, abandoned urban area, reminiscent of a once …. The creature from level 0 is on the 2nd level, of which you'll need to either hide in the nearby lockers or get back to the elevator. Level 17 resembles the interior of an enormous cargo carrier spanning hundreds of thousands of square meters, composed of mostly stairwells, corridors, and rooms. The mansion appears well-maintained, although how the estate is kept clean is unknown. fortnite global leaderboard blinds 78 inches long Level 0 is the 1st level of the Backrooms, and the first level many encounter. The walls of the building are made of concrete covered with red wallpaper. Level 27, commonly referred to as "The Woodrooms", is a presumably endless, labyrinthine complex of wooden rooms and hallways, varying minutely in design. Level 59 and also referred to as “The Sins of a Massive Mall” takes the form of an expansive shopping area, featuring a multitude of various retail stores and malls that would be normally found in the center of a city. It may need more detail, elaboration, or a few grammar fixes. (See below) The level seems to be created by Entity 100 by getting minerals from thousands of. The hallways are arranged in a hexagonal pattern, which extends out to infinity. At the very top of the hospital, there was an old news set that had seen better days. These walls are covered in a substance that was later identified to be human bodily liquids and tissues along with other substances, while the floors are constructed of concrete or tiles depending on the room a wanderer is in and …. A gentle breeze constantly flows through the level at all times, resulting in the level to stay at consistent, cool temperatures. This level appears to take the shape of an infinite trampoline park in all directions. Description: Level 183, also known as “Clean Sewers“ by the I. The land area is about 54,500sqkm and consists of cemeteries, graveyards, mausoleums, crematoriums with columbarium walls, and catacombs. It's still uncertain the total length of this Level. The distance between the region and the wanderer's location appears to be proximate, though current understanding suggests. You somehow end up in level 7 also known as level thalassophobia. The atmosphere is warm, much like that of a summer night. It is one of the first few levels that wanderers usually encounter. Entities never appear in this area but, instead, appear in the hallways. The Blue Channel is an area that exists outside of all Levels in The Backrooms. Level 11 is the 12th Level of The Backrooms. Level 927 is the 928th Level of The Backrooms. Level 435 is the 436th Level of the Backrooms. The ground is usually covered in a fine grained sand-like plastic, however spikes can also …. The 'snow' is simply just clusters of these eggs, disguised as snow with fluffy white mush. The only thing constant about the level …. Level 183 is the 184th Level of the Backrooms. It is dotted not only by occasionally permeating dunes of sand that outcrop from the ocean in irregular patches, but also by rusted or rotted ancient sea vessels. While the stage and side walls of the theater are viewable from any point within Level 177, the theater does not posses a rear …. Level 993, vernacularly named "The Sky's Limit," is an endless series of brightly lit rooms, with each room's brightness coming from the many windows dotting the walls. The Place looks like someone remodeled Level 0 but the catch was the Hounds actually recreated it. A generic hallway repetitious throughout Level -15, if ignoring the illumination fluctuations. Level 1000 is the 1001st level of the backrooms. As its name may imply, The Ocean takes the form of a presumably endless cold-water coral reef that lays at the bottom of an ocean with light levels believed to be somewhere between the lower mesopelagic (twilight) and …. Nonetheless, one is always provided with ample visibility, with. Level 105 is the 106 th level of the backrooms. High levels of vitamin B12 might be caused by several conditions including leukemia, liver disease, obesity and diabetes, according to WebMD. The factory is of considerable size, though its exact dimensions are unknown; it is estimated to be 2,500 square feet (232 square meters). Level 26, also known as "Otherworldly" or "Suburban Household", resembles a labyrinthine, 1980s urban household that extends possibly millions of kilometers, however, it is currently unknown how expansive Level 26 's size truly is, due. Level 141 is the 142nd Level of the Backrooms. The lights are all pink and can be deactivated on or off at any time. you're viewing your generator with the url rbls - you can:. These noises are coming from machines that are located in large rooms closed off by reinforced doors made out of metal. Festooned with celebratory décor, the periphery of the level is adorned with banners proclaiming "Congradulation's!", inexplicably misspelled. The height of the buildings stretches from the previous minimum of seven storeys to a new minimum of at least seventeen. Level 10, also known as The Bumper Crop, is a very large and extensive wheat field. Table saws can cut yards of sheet goods for days, but. Instead of putting it off forever, motivate yourself b. It appears as an expansive, abandoned urban area, reminiscent of a once-thriving city, now frozen in time and consumed by rot. Description Level 717 is a presumably infinite Victorian-style church. novo las olas reviews Level 666 mimics the Senbon Torii (Thousand Torii Gates in Romanized Japanese) of the Fushimi Inari-taisha in the Kyoto Prefecture of Japan. Level 927 is a densely packed labyrinth of bathrooms. Remember the days when you were trying to level up your Pokémon and it seemed like it would take forever? Well, with these tips, leveling up your Pokémon can take place a lot faste. 0 International Topics Found Footage, Videos, Youtube. The process of exiting the Backrooms through its True Ending begins with the hardest part—navigating the warped funhouse of horror which is the Backrooms until one reaches Level 399. Level 125 is the 126th Level of the Backrooms. 》安全? 》稳定? 》难以逃离 Level 15是后室的第16层。 Level 15,或非正式地称为"未来走廊",表现为由洁净整洁、富未来主义风格的走廊所组成的迷宫结构。由于流浪者团体将Level 15与前室中流传的创新型乌托邦相互联系,包罗万象的走廊结构通常烘托出"未来主义"美学的氛围。. Description: Level 166 consists of several households and paved streets arranged on a massive chunk of terrain which is floating in mid-air. The hum of the ceiling lights that go on forever in each direction causes the wanderers sanity to slowly degrade over time. The place seems to be much darker, so using the flashlight given is a very helpful way to guide yourself around the level. Description: Level 14 is an oasis. An image of the Suspended Daycare. minneapolis star tribune sports vikings Level 101 formerly existed as a sub-level of Level 53 owing to the remarkably similar property of a two-story home that does not appear infinite. Level 911 is an endless network of deserted streets and sidewalks, with billions of police stations by the side of the sidewalks. Description: Level 91 is an area that seems to copy that of a location out of the backrooms, specifically a field in Kentucky. Level 102 has the appearance of a series of labyrinthine corridors that resemble the hallways of a shopping center. Level ! EX (or simply Level !, labelled Run for Your Life) is one of the first enigmatic levels to be found in the EX Backrooms, and the absolute most dangerous one as of now. Level -7, also known as " Johnny's Special Dinner Event! ", is a highly dangerous level of the Backrooms. Edit the level's survival difficulty from Class 0 through 5, or designate it as Unknown / …. Its hallways twist and turn for what seems to be forever, and the vents on the sides of the walls blow out freezing air, the temperature of this air depends on where you came in from. ) Level -2 存在一种异常属性,任何靠近其入口的人都会产生闯入该楼层的冲动。. The first known photo of Level 447 supposedly taken by The Cameraman. Embark on a chilling journey into the unknown with the game "Level Unknown: Backrooms," a horror-puzzle set in the mysterious realm of the Backrooms. The Hallowed Castle's interior resembles that of a medieval castle, with a key feature - a strange. A day-night cycle exists on this level, with a full cycle taking 38. For most wanderers, it serves as a reminder that “nothing is worth the risk” and there will likely be no escape from the Backrooms. A Wanderer named Zhenric found a phenomenon thats new to this day. The merely documented means to access Level 53 requires a wormhole event or noclipping, which can occur at any level but is particularly prevalent in Level -100. Description: Level 167 consists of an area about the size of a small city that contains architecture similar to urban and suburban development in the late 20th century. Aside from these common features, no two rooms. The level is a large sprawling series of tunnels, a that of black wary bricks, overtaken by destruction, dirt, mould, rusting paint, each tunnels roof being a slight slope up. Whilst the level is not a Deadzone itself, its 5E rating shares enough similarities to a Deadzone for a good example. Level 67is the 68th Level of the Backrooms. The name and section of the level also vary depending on the perspectives of wanderers. The light appears to be produced from the materials in the rock formations and arranges a wide range of colors within the rainbow. This land extends twenty miles away from the road before slowly deforming and changing into an uninhabitable landscape. The plant appears to resemble that of the late 1970s to the early 2010s. It is also called “The Bluerooms” by travelers. This 'reality' was created to encourage more touching of grass to preserve your overall well-being. ; Level 67; Blue epoxy tiles are similar to blue ceramic tiles that don't reflect light. At this time most information about the level comes from a single source (see M. The level's strangeness lies in its unique ability to draw in these entities. Level 68 is the 69th level of the Backrooms. Which means many aspects of this level are similar to Level ! Level !-! resembles a long, vast hotel hallway, consisting of flashing-red lights, alarms, and …. The film follows a team of Async researchers conducting another expedition into the Backrooms and having the first encounter with the creature. When you visit your doctor for your annual checkup, he or she may order certain routine tests that provide valuable information about your overall health, such as blood cell counts. The hall of the level is extremely slim, barely allowing. Level 666 can be aptly described at what its entry sign universally calls it, hell. Hey everyone, welcome back to part 4 of the most TERRIFYING backrooms levels! This video has the scariest, spookiest, creepiest, and most TERRIFYING backro. This incident will be very crucial to analyze for further exploration and for saving humanity in The Backrooms. The wood ceiling is rotten and even caves in at some places, but no …. Level 188 – The Windows Based on a real location, a Holiday Inn hotel in London, England, the Backrooms level 188 is a class 5 dangerous level home to The Window entity. 描述: Level 107为一遭到严重污染以及损毁的房间,据初步观察,该层级内部表现为一段时间内无人居住。该层级外观标志为棕黄色的瓷砖墙壁以及被强行撕毁的屋顶,仅留下一堆扭曲的电线以及因未知原因腐烂的木材来支撑房间的顶部。. It is important to note that the lights within this. As the level remains devoid of any underseas fauna and flora, its main characteristics and details come from what resides within the carrier itself. The weather at this level is consistently cold, foggy, and overcast. The room itself is very spacious, with many doors on all sides. I became a bottle flip master in Happy Wheels! This game is super old and I'm super late to the party, but this was a ton of fun. Umm, guys, I checked the backrooms wiki fandom, and it appears that level 14 has been changed, it was called the (I forgot what the word is) hospital, but after 5 months, it was changed to Paradise. Level 70 is a large depot-like area with hallways and large depot rooms in between hallways. The walls are made of cinder blocks painted white, and the floor is blue tile. Level 0 is an expansive non-Euclidean space, resembling the back rooms of a retail outlet. Level 197 is a vast indoor space resembling a mix between a supermarket and a hypermarket undergoing two possible outcomes of either running out of power or in the process of closing (most likely both), giving the level the common alias " Closing Hypermarket ". That's because it is an insidious parasite. Description: Level 66 is an allegedly infinite version of a walk-through aquarium, with walls lined with exhibits and twisting tunnels connecting different rooms. Level 106 appears to be a never-ending series of hallways that all lead into various household rooms, examples being Bedrooms, living rooms. A wide-lens image taken of the racetrack. featured level mystery sd-class-3 the-lost unnumbered-level wonder. Anyone that finds their way into this level must …. Contrary to most other levels, this locale was not created by the Backrooms alone, but rather by wanderers themselves. First excursions (Level 0 and Level 1); Shallow explorations (Level 2 through Level 4); Deep explorations (Level 5 and beyond). The photo of the van is close to the elevator, being about 90 degrees left of the elevator platform. Level 1001 is the 1002nd level of the Backrooms. The level is present with benches, wood or metal supports, white large cribs supported by a plastic pillar displaced at the corner of any tunnel, and a downward facing light bulb. Level 544 is the 545th level of the backrooms. Level 26, known as the current 27 th level located within The Backrooms. This Town has a big water fountain in the center, flowing with Almond Water. Level 60 is the 61 st level of The Backrooms. 2 The current design of the building is similar to that of …. Survivors usually arrive on floor 0 of Level 79. Level 37, commonly referred to as the Poolrooms, is an expansive complex of interconnected rooms and corridors slightly submerged in undulating, lukewarm water. The light emitted from the accretion disk of. Level 173 is a large flooded cave. Levels are what make up the Backrooms; they are spaces that vary in size, appearance, safety, stability, and whatever entities or anomalies are within them. Level 35 is the 36th Level of the Backrooms. rock island shotgun choke tubes The appearance of this section is highly variable and can range anywhere from a mundane, frontrooms-style area to a futuristic …. Safe Levels mostly range in survival difficulty from 0 to 1. The structure is white, and the grass is likely green like real life. The sky is completely red and astoroid-liked impact in the middle. The atmospheric conditions in Level …. Lobby Masquerade has a similar effect to Level 12. The level is stuck in eternal morning, and thus follows no day-night cycle. Cameras and other recording equipment always malfunction in Level 906 for inexplicable reasons. Number of Entities: 2 Entities: Screeching maulers. Level 667, colloquially known as Disquieting Claustrophobia, is an enclosed and extremely claustrophobic complex of interconnected passages, with the architecture resembling that of a series of vents. Any windows that have not been …. Level 135 is the 136th Level of the Backrooms. Levels often contain sub-levels—levels that are related to their parent level but are still their own distinct level. These rooms are connected directly through doorways and resemble school classrooms. The environment will look different to each explorer who find themselves here. When a wanderer accesses the level, they will witness various massive columns that. Level 165 is the 166 th Level of the Backrooms, it was discovered by 2 wanderers of Level 9. Pottery, baskets, and candles are strewn about in the corners, and grapevines permeate the cracks in walls. in this level, you will be transported to Level Balkan 5 without a …. 2 is described to be seemingly endless and randomly segmented, covering millions of square miles. 7 foot tall Humanoid creatures with dark eyes and sharp claws that let out a horrifying laugh when they catch someone. As you might expect, this system posits that there are three levels to the Backrooms — the first level, which consists of the quintessential Backrooms environment of yellow hallways, manky carpet, buzzing lights, and an endless degree of labyrinthine monotony; the second level, which is darker and more dangerous than the first. Following the events of the Flicker, Level Fun's layout consists of a vast and complex network of rooms and hallways adorned with wallpapers of wildly variating colors and patterns. 由于其外观主观上看起来类似一个卷曲如蜗牛般的巨大怪物,手臂极长。. Level 307 resembles an abandoned movie theater from the 1990s. Description: Level 12 appears to possess a simple effect not shared by any known Level, in that it censors itself. The islands are around 2,000 square miles in size and 100,000 square miles apart from each other. blippi dancing song Level 126 is the 127th level of the Backrooms. The daytime is only 3 hours long, while the nighttime is 21 hours long. Level 59 is the 60th level of the Backrooms. Opening a door from the hotel in Level 907 you will be transported in this level. Level 174 is a barren, mountainous desert fraught with deadly levels of radiation emanating from an ever-burning nuclear mushroom cloud. While the level has street lights giving off light, most of these lights appear to either be broken or switched off. Level -599 is an infinite, sprawling forest with fantastical trees and naturally generated treehouses on top of gigantic barks. The elongation of these corridors inexplicably varies drastically, with some halls. A non-colorised image of Level 95. houses are on the sides of the road. While in this level, wanderers are unable to fall asleep. Level 60, more commonly known by the ill-fitting name: 'Innocent Ball Pit', is an expansive ball pit entirely shrouded in a shadowy darkness. hank kunneman home Level 102, otherwise known as "Freshwater Abyss, " is a, presumably infinite, concrete structure filled with potable water, which can be drunk without any fear of ailment or dangerous material, thus making Level 102 a fairly safe and frequently visited level, often used to acquire clean water. Levels possessing no threats or environmental hazards are called or cataloged as “ Safe Levels. Level ZH 100 的边缘是一片深不见底的虚空,里面时不时会传来若有若无的水声,我们推测有某些液体在底部流动。. The level alone is highly anomalous and unstable giving it these properties. Level 544, also known as Nihil in the backrooms, is a non-euclidean level that exists outside the standard dimensions of space. 01 is a sub-level located between Level 0 and Level 1 of the Backrooms. This level seems to occur on a large field with a partly cloudy sky. It's got tall trees with lots of green leaves, and the sunlight filters through them. Which means many aspects of this level are similar to Level ! Level !-! resembles a long, vast hotel hallway, consisting of flashing-red lights, …. Level 583 is the 584th level of the Backrooms. The level tends to have a frigid temperature of around 0. At the dawn of time, a sea of light spilled out onto our skies. This level is also one of levels where you're not allowed to stay due to the amounts of entities that may chase you. Its design resembles a typical London Underground train. This is the backrooms level 0 map if you want to make 3D animations and stuff. cart not working with ooze pen Level 86, often known as "Downtown Diner," is a seemingly replica structure housed inside an extraordinarily enormous concrete chamber that repeats sections of a building-lined street for thousands of miles until eventually looping itself. The rooms resemble shops, including arts …. Level 153, known colloquially as " Antique Workspace ," lives coexistent within an indoor office building of indeterminate size, curiously lacking any outdoor openings such as windows. Level 797 is the 798th Level of the Backrooms. Level 30's false form is in The false form is shown to people via one of the only entities that inhabit this level, Memory Lurkers. Level 72 is designated the 73rd level of the Backrooms. body rubs miami fl pius kitchen and bath photos You occasionally hear creeks, sounds and faint distant screams but you. Level 22, also known as “Parking Hub”, resembles a parking lot garage with multiple floors that stretch for approximately 500 square kilometres. Thus, anew, the cycle continues. Wanderers who have visited this level report that it's impossible to see more than one foot away from you. From the many signs placed around Level 40, it seems to be called "Roller Rockin' …. These entities can disguise the mind. Level 135 takes the form of a seemingly infinite and mostly flat expanse of sand reminiscent of a beach shore at night; indeed, the sand is somewhat saturated with water as one would expect at a beach. Level 283 is a giant complex of interior playground mazes that was discovered by the B. Level 316, also known as "Bridges to Nowhere", is a seemingly endless complex of all bridge-types. Despite numerous investigations conducted by M. Level 583 is mainly composed of terrain featuring Mediterranean characteristics. Survival Difficulty: Class Habitable. Table saws can cut yards of sheet goods for days, but they can also be used in more subtle ways, like leveling furniture legs. The Level is infinite, and all bridges appear to lack any colour. This is a list of secret/enigmatic levels. Level 75 comprises districts of grounded slums characterized by a juxtaposition of overcrowded living quarters against a backdrop of modern skyscrapers — sometimes called 'ghost buildings' — when viewed from the east. 地毯被一种无法识别的液体严重浸湿,在一些区域达到脚踝深度,并. To enter a Cafe, locate a deep brown wooden door with two grimy glass panels, and a colour-faded bell atop it. level 101 is "your dreams shall never dawn again" that name is cool. A Ghostface-masked figure strikes from within with an umbrella, the sharp end hitting him in the chest as it fans out. With walls comprised mostly of bricks and stone, Level 95 is a series of interconnected corridors that stretch from small to enormous distances. The carpet is damp and moist, and the ceiling is decorated with office lights. Some say they can hear the skeletons speak. This level appears to be a small neighborhood suspended over an abyss. Level 195, also known as the HallOfTorturedSouls is an expansive labyrinth of black, pixilated hallways. Expert Advice On Improving Your Home V. Level -3 ,又被称之为“映像”,其为一个无限的迷宫,其内由一些如水晶般透明的镜子、混凝土地板和随机闪烁的灯源所组成。. All rooms in Level 0 share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed. A white moon is found within the dark sky, however forever fixed at the center, and only visible only from the center region of the level. Interview Log 7359); as a result, the information is likely incomplete, and its validity cannot yet be confirmed. Description: Level 30 resembles a large daytime skybox 1 with clusters of islands inside. Take a look at the best construction levels on the market right now, so you can make the best choice for you and your team. The level itself can be more unstable the more you begin wandering. It was first discovered by Reddit user u/Bart0nius. Level 515 is mainly composed of its feature structure, Launch Pad 39B. Within the clearing, an entrance to a cave can be found. Level 567 or “The Underground Labyrinth,” is exactly what it sounds like. Description: Level 86 is an office building consisting of 31 floors. Below and above the bridges are clouds that slowly move in one direction. Backrooms, sonsuz (?) sayıdaki "Eşiksel" mekanlar topluluğudur. The iconic photograph of Level 667. exantira The three levels of government are local, state and federal. Description: Level 178 is a looping machiya house whose walls and floors are crafted from wood. It is comprised mainly of a disorientating, blue void. Level 785, also known as "Facsimile," is a perilous level in the Backrooms. As far as danger goes, look out for a hound, a death rat, smilers, and janitors. The layout of these equally spaced lots resembles a vintage brick factory in an L shape, with the remainder of the space containing an unused parking lot. Level 173 is the 174th level of the Backrooms. Level 30 is an unknown level with two (2) forms, its false form controlled by the level itself, and its undiscovered true form. Instead, the means to enter the level seems to shift at random. Level 34 is an infinite network of claustrophobic sewer tunnels, working similarly to Level 0 and Level 3. Level 3 is the 4th level of the Backrooms. Level 202, also known as the Halls of Chalk, consists of a massive, potentially infinite maze of towering black chalkboard walls. The layout of this level constantly changes, and it's impossible to map your location. Once you have acquired enough Unidentifiable Residue take it to a Crafting Table to Craft a Anomalous Constructer Like so. No being has never made it to level past this one. Exits [] Simply trying to jump off the bridge and in the water will transport you to a random level. The entirety of the level is covered in a thick fog, which obscures visibility to only around 10 to 15 meters (~30 to …. The grassland around the motel flourishes prickly pear. It is a primeval, old-growth forest that is highly resistant to both entropy and man-made alterations. It first released on August 11th, 2022. Such emotions are important to the experience and immersion of the Backrooms levels themselves. The Cave of Level 117 with its vibrant colors. Using printers with Mac OS X is generally very easy. Level 165 presumably holds every known species of plant from the Frontrooms. There, just out of reach, beyond glass doors, is the heaven of the Frontrooms. michigan boats craigslist Festooned with celebratory décor, the periphery of the level is adorned with banners. Description: Level 171, commonly known as "A Grand Illusion" at first presents itself as a 1930s atrium. Level 305, known as "Special Service", is a huge restaurant with tables and chairs in various colors, but mostly red. The true appearance of Level 107 is unknown, due to it's anomalous effects; when a living being travels to Level 107, they are subject to an intense mental decrease. However, by the second day, one might notice small flakes of gold on their skin, along with yellow-ish rings forming across their fingers and thumbs. Description: Level 4 resembles an empty office building, though it is almost completely devoid of furniture. 15 fwy accident today Thus making it one singular and disorientating colour no matter what. When you first enter Level 118, it …. Currently as of now Level 1074 can be entered by finding a singular maple leaf and holding it in Level 771. Navigating the Backrooms, the entities that reside within pose a formidable challenge. The furniture is torn and stained, and the wallpaper will be peeled or missing altogether. Connected to Level 2 via fire escapes, Level 3, the “Electrical Station,” is another labyrinthian floor dotted with bizarre machinery. When building a deck on a sloped roof, it’s difficult to achieve a level surface without penetrating the roofing material. The interior features white walls that are composed of lightweight …. The level is fully covered in a white fog, resulting in very poor visibility of objects that are more than 5. Only two of these stations, Aries Station and Pisces …. Level 165 is an infinitely extending conglomeration of several mostly outside or abstract environments, woven together into a landscape which mirrors the Cybercore aesthetic from the late 1990s …. This level also consists of a large tropical forest located 200 meters (656 feet) north of the beach. The level is dimly lit, with the only source of light being the fluorescent lights on the ceiling. It was first documented by the Pioneers, a small group of wanderers focused on exploration. Community content is available under CC-BY-SA unless otherwise noted. If you’re not careful and you noclip out of reality in the wrong areas, you’ll end up in the backrooms, where it’s nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and. There are only a few malnourished Volpes here, but this level should still be considered extremely dangerous. Description: Level 173 is a large flooded cave. Level 166 is the 167 th level of The Backrooms. The main structure of Level 110is a massive, artificial, annular-tube-shaped space city surrounding a giant black hole, with an estimated diameter of about 1000AU. Level 1005 is the 1006th level of the Backrooms. This can help fight off entities, but not much. Possessing a unique day-and-night cycle, Level 3 is inhabited by several entities that tend to avoid “sunlit” rooms. Finding any door within the level and entering will lead you back to the. us general roller tool box 95 is not well documented due to the inconsistency of its entry; it consists of a seemingly infinite amount of monochrome rooms, the geometry of which is unstable and inconsistent. The architecture of the level's many houses is reminiscent of 20th-century …. As some general guidelines, each level should capture a certain feeling of the Backrooms, whether it be familiarity, nostalgia, fear, suspense, loneliness, or surrealism. The walls and ceilings of the caves are adorned with colorful spikes of plastic, varying in length, width, and sharpness. Level 121 is the 122 nd Level of the Backrooms. There's also Lakes in the Level which act as landmarks. These hallways are all estimated to be about 26 miles long. I'll do a more standard level with an attached tale. When you first arrive at the level, you will see a fountain. Level 60 ,这个楼层有一个更常见,但是不恰当的名字:“童心彩球池”,是一个完全笼罩在黑暗中的无边彩球池。. Stained glass windows typically found in churches can be found, however …. Level 117 is the 118th Level of the Backrooms. Backrooms before you can go to other levels Lean level you must first finish the Backrooms before you can go to 1075 the Fan New 479 views. These paintings vary in scope and style, and have even taken the form of …. Inside the Backrooms – Grassrooms Progression and Map Guide. The overall structure is mainly made up of halls, about three meters (~10 feet) wide, lacking any larger rooms. , the phenomenon surrounding the moon in Level 149 remains …. However, sub-levels are technically not direct continuations of their parent levels; thus, they are designated as a decimal number, with the integer portion being the parent level. Upon entering Level 51, wanderers will first find themselves in a marble maze, with faded zig-zag patterns of gold lining the floor. 1 However, if the wanderer has never lived in the mainland U. These numbers are in a system where it lists the floor, the section of the floor, and the apartment number. The first part of Level 57, The Gallery, bears the appearance of a typical western art gallery, however it appears noticeably empty: filled only with paintings of the Backrooms. The walls, ceilings, and floors of the level all appear to be constructed from the. A corner of the indoor section in Level -37. Level 73, colloquially known as "Shooting Gallery", is an extensive shooting range network extending in every conceivable direction. You can enter by asking the entities in Level 514 to transport you here. Level 170 is the 171 st level of the Backrooms. Most of the electronics turn on and are fully functional. Level 23, otherwise known as the Petrified Garden, is a massive, planetoid-sized superorganism comprised primarily of several intertwining tree specimens resembling those found in the Frontrooms. As a python snake, kill all human at the backrooms. In addition to this, parts of the floor are slippery, as if they were being mopped. Majority of the Level is just wheat and fences, with a patch of corn next to the Barn. The Level's architecture visually resembles the late 1980s to the mid-1990s. The sound of radio static can be heard constantly throughout the sub-level, the source of which is believed to be an entity known as "HAZE. It is also known as "The Grand Library", as well as "The Haunted Library", due to the entities that are present on this level. Description: Level 566 takes the form of a large area of dry grass that has an abandoned factory in the center. The snow on this level never melts, and the day and night cycle within this level are relatively similar to The Frontrooms, with day lasting for nine hours and night lasting for fifteen hours. The true appearance of Level 107 is unknown, due to it's anomalous …. Hydroponic gardens line the corridors, but the. 2 is well known as a creation of the mysterious group of interest known as "Backrooms Remodelling Co. The walls of Level 544 are a dark, …. Description: Level 0 is a collection of randomly segmented rooms, hallways, and flights of stairs, with a mostly consistent mono-yellow wallpaper. 5 consists of an endless series of randomly segmented cubic/rectangular solids, all completely covered in carpets in varying shades of blue. It is the level where Almond Water can be found most frequently. 5 miles; calculated from the estimated sea level of the level itself to the peak. During this time, numerous groups and outposts have formed and fallen in the level. Level 57 is characterized by its structural manifestation as a paper of immense proportions, comparable in size to a skyscraper. The walls are mostly white, and the floor tiles form interesting retro patterns. Description: Level 995 resembles an unending linear road of residences packed with furniture and dysfunctional appliances. Level 4 is mostly devoid of entities; Hounds and Dullers. Level 159 is a large American-styled town, measuring an estimated 3,000 square kilometers in size. Level 9 is the 10th level of the Backrooms, and the first level beyond The Main Nine. This level is one of the most oddball early levels, and is not recommended for inexperienced wanderers. Often you will see this displayed as "n+1", as Level 0 was the first level of the Backrooms. The level is lavishly furnished with sculptures depicting creatures with abnormal traits and other medieval-style objects. Acids and bases are two important concepts in chemistry. As soon as one enters the level, they will be within the state that they used to reside in The Frontrooms. Most of the games are well known such as Pacman, Mario and Donkey Kong. Once someone enters the level, they will hear the constant sound of distant footsteps and whispers, which can cause disorientation and unceasing paranoia. [[{{{1}}}]] Level 78 is the 79th level of The Backrooms. Level 61, the 62 nd level of the Backrooms, consists of multiple skyscrapers spread out across the air, covered in thick fog with no ground to be seen. Level 121 seems to contain six islands (three named) of varying sizes, the largest of which, Irisia, is 30 square miles (77. Level 1 is a concrete warehouse with concrete walls, concrete floors, concrete roof. [ [ { { {1}}}]] Level 150, also known as The Gardens of Bliss, is comprised of several areas. Level 117 is a Class 4 level that consists of an infinite number of classrooms and hallways and is accessed with a Level 4 keycard purchased from the merchant in Trader’s Keep. Backrooms is one of the 72 floors that can be randomly chosen or selected by a player. Level 475:"How Random?""Imagine a level, a level where you are greeted by all other levels, haphazardly slapped together in a delightful dance of chaos How random?" ? …. The island itself is delimited by rough cliffs and sharp, steep slopes of rock and metal, which act as a natural barrier against outside dangers. This leap can result in landing in …. jcpenney bedspreads full size The Environment of Level 952 is so unstable, that the Wanderer who took the original picture has died after minutes on Level 952. Many of these trees exceed a hundred feet in height and appear to be hundreds to thousands of. Level 112 is the 113th Level of the Backrooms. Level 305is a constantly dark forest that lacks a day and night cycle. These zones are labeled to give a sense of the level’s layout and environment. Level 104 resembles a dimly lit public storage facility with a complex maze of storage compartments, it is marked by doors of distinct colors. The floors and ceilings are painted in a mono-white or beige tone, with the. Therefore, they keep the light from getting any brighter. The only sounds are ones produced by the wanderer, and speakers playing. Noclipping in Level 1073 will lead to Level 1074. - Welcome to the depths of the Backrooms! Dive into a terrifying and unsettling journey where reality fades and nightmares come to life. Level 800, also known as “A Place of Boundless Excitement,” resembles a network of neighboring rooms, slides, and play places all segmented into five separate layers. 进入楼层,流浪者将听到远处传来的脚步声与持续的耳语声,这可能导致其迷失方向并引发持续的妄想症。. First you must have traveled to the end and acquired Endstone. Types of Laser Levels - There are a couple different types of laser levels. old spurs for sale ebay It is typically considered an extension of Level 0. In the middle of a sweltering desert, my body is exhausted. Level 994 is a beach facing the sea on the east and surrounded by mountains in other directions. Occupied only by a dense, black liquid, Level 405's vehement currents are powerful enough to drown even the most experienced swimmers. Unlike Level 0, this Level possesses a consistent supply …. Level 171 is the 172nd Level of the Backrooms. The interior of the building primarily consists of rooms divided by paper-plated concrete walls. In Level 64, your sense of hearing is your strongest. Shallow water will not rescue unfortunate wanderers from being submerged and suffocated in the continuous flow of the roaring sea. Level 23 is the 24 th Level of the Backrooms. Level 199 consists of infinite multiple arrangements of basins with a haphazard pattern. These conditions only exist for a small amount of time before the Level selects a new integer. Level 100 is a thin line of a beach, surrounded by an ocean on either side of the path. A picture of one of the boilers. I start to run out of vitality and stroll. An image of a waterfall in Level 49. Level 178 is the 179th level of the Backrooms, described as a looping traditional machiya house with a hot spring that is devoid of entities. Level 4 resembles an empty office building, though it is almost completely devoid of furniture. Occasionally, one may come across a flooded hallway. Level 115 at NightTime, took by a Wanderer found in the Level. today I talk about 2 levels in the backrooms that are the rarest, and hardest to get to. The dreary atmosphere of Level 10, coupled with its. " The ocean is estimated to be 10,000ft deep at its deepest and 100ft deep at its shallowest. Level 972 is the 973rd level of the Backrooms. Fortifying one's psyche is critical. The aisles seem to mimic the design and styling of a number of supermarkets within the Frontrooms. Wanderers descend very slowly and can lift by flapping. The hotel appears left behind at a certain point, with noticeable sections remaining shadow-cast or entirely pitch-black, with many reporting an. IM JUST RESTORING SOME OF THE OLD LEVELS. November 23, 1988 — Level -2 is discovered by an unknown wanderer.